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		<title>Roklor: Created page with &quot;'''THE DREAMS OF DANU'''  '''Session: The First Warning'''  '''Party:''' 4 characters, Level 6  '''Estimated Session Length:''' 4–5 hours  '''Starting Point:''' The Dream Sp...&quot;</title>
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		<updated>2026-09-03T16:50:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;THE DREAMS OF DANU&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Session: The First Warning&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Party:&amp;#039;&amp;#039;&amp;#039; 4 characters, Level 6  &amp;#039;&amp;#039;&amp;#039;Estimated Session Length:&amp;#039;&amp;#039;&amp;#039; 4–5 hours  &amp;#039;&amp;#039;&amp;#039;Starting Point:&amp;#039;&amp;#039;&amp;#039; The Dream Sp...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''THE DREAMS OF DANU'''&lt;br /&gt;
&lt;br /&gt;
'''Session: The First Warning'''&lt;br /&gt;
&lt;br /&gt;
'''Party:''' 4 characters, Level 6&lt;br /&gt;
&lt;br /&gt;
'''Estimated Session Length:''' 4–5 hours&lt;br /&gt;
&lt;br /&gt;
'''Starting Point:''' The Dream Speaker and Nightmare Manifestation have been defeated beneath Warehouse 17.&lt;br /&gt;
----'''SESSION PURPOSE'''&lt;br /&gt;
&lt;br /&gt;
This session should conclude the immediate rescue of Rowan and the other children while establishing the next major campaign arc.&lt;br /&gt;
&lt;br /&gt;
By the end of the session, the party should understand:&lt;br /&gt;
&lt;br /&gt;
# The     children are not conventional prophets.&lt;br /&gt;
# Their     dreams are warnings connected to an ancient network of wards.&lt;br /&gt;
# The     wards were created or protected by ancient followers of Dannan.&lt;br /&gt;
# Each     weakening ward creates new nightmare activity.&lt;br /&gt;
# The     visions show '''possible futures''', not inevitable ones.&lt;br /&gt;
# The     cult is deliberately weakening the wards.&lt;br /&gt;
# The     giant nightmare being may be the ultimate consequence of the wards     failing—but it is not yet free.&lt;br /&gt;
# The     party's actions can change what the children see.&lt;br /&gt;
&lt;br /&gt;
The emotional payoff should be important.&lt;br /&gt;
&lt;br /&gt;
The previous ritual ended in failure.&lt;br /&gt;
&lt;br /&gt;
This session should give the party a chance to succeed.&lt;br /&gt;
&lt;br /&gt;
They cannot change what happened.&lt;br /&gt;
&lt;br /&gt;
But they can still save Rowan.&lt;br /&gt;
&lt;br /&gt;
And in doing so, they become responsible for something much larger.&lt;br /&gt;
----'''ACT 1 — THE SILENCE AFTER THE DREAM'''&lt;br /&gt;
&lt;br /&gt;
'''Scene Setup'''&lt;br /&gt;
&lt;br /&gt;
The Nightmare Manifestation has been destroyed.&lt;br /&gt;
&lt;br /&gt;
The Dream Speaker has been defeated.&lt;br /&gt;
&lt;br /&gt;
The cellar beneath Warehouse 17 is finally quiet.&lt;br /&gt;
&lt;br /&gt;
Give the party a few minutes to search bodies, recover themselves, and investigate the room.&lt;br /&gt;
&lt;br /&gt;
This is also an opportunity to establish that defeating the cultists has not ended the danger.&lt;br /&gt;
----'''Read Aloud'''&lt;br /&gt;
&lt;br /&gt;
The last fragments of the nightmare dissolve into the air.&lt;br /&gt;
&lt;br /&gt;
For several seconds, darkness clings to the space where the creature stood.&lt;br /&gt;
&lt;br /&gt;
Then it is gone.&lt;br /&gt;
&lt;br /&gt;
The cellar is silent.&lt;br /&gt;
&lt;br /&gt;
The blue candles have stopped burning sideways.&lt;br /&gt;
&lt;br /&gt;
The shadows no longer crawl.&lt;br /&gt;
&lt;br /&gt;
The shelves no longer groan.&lt;br /&gt;
&lt;br /&gt;
What remains is somehow worse.&lt;br /&gt;
&lt;br /&gt;
A room full of records.&lt;br /&gt;
&lt;br /&gt;
Names.&lt;br /&gt;
&lt;br /&gt;
Drawings.&lt;br /&gt;
&lt;br /&gt;
Children's belongings.&lt;br /&gt;
&lt;br /&gt;
And the unmistakable evidence that this place was never intended to be the end of their journey.&lt;br /&gt;
&lt;br /&gt;
The cult did not bring the children here to hide them.&lt;br /&gt;
&lt;br /&gt;
They brought them here to process them.&lt;br /&gt;
&lt;br /&gt;
To identify them.&lt;br /&gt;
&lt;br /&gt;
And then to send them somewhere else.&lt;br /&gt;
----'''SEARCHING THE DREAM SPEAKER'''&lt;br /&gt;
&lt;br /&gt;
The Dream Speaker carries:&lt;br /&gt;
&lt;br /&gt;
* A     ritual dagger marked with a symbol of a closed eye.&lt;br /&gt;
* A     wooden key.&lt;br /&gt;
* A     folded list of children.&lt;br /&gt;
* A     black-glass vial filled with fine grey sand.&lt;br /&gt;
* A     fragment of an underground map.&lt;br /&gt;
* A     strip of parchment containing a sequence of symbols.&lt;br /&gt;
&lt;br /&gt;
The symbols correspond to locations.&lt;br /&gt;
&lt;br /&gt;
The party does not yet know this.&lt;br /&gt;
----'''The List of Children'''&lt;br /&gt;
&lt;br /&gt;
The list contains around twenty names.&lt;br /&gt;
&lt;br /&gt;
Some are crossed out.&lt;br /&gt;
&lt;br /&gt;
Some have been marked with different symbols.&lt;br /&gt;
&lt;br /&gt;
'''The Categories'''&lt;br /&gt;
&lt;br /&gt;
'''SILENT'''&lt;br /&gt;
&lt;br /&gt;
Children who experienced no visions.&lt;br /&gt;
&lt;br /&gt;
'''DREAMER'''&lt;br /&gt;
&lt;br /&gt;
Children who repeatedly described visions.&lt;br /&gt;
&lt;br /&gt;
'''ACTIVE'''&lt;br /&gt;
&lt;br /&gt;
Children whose visions have changed or intensified.&lt;br /&gt;
&lt;br /&gt;
'''LOST'''&lt;br /&gt;
&lt;br /&gt;
Children who disappeared before the cult could retrieve them.&lt;br /&gt;
&lt;br /&gt;
Rowan is marked:&lt;br /&gt;
&lt;br /&gt;
'''DREAMER — PRIMARY RESONANCE'''&lt;br /&gt;
&lt;br /&gt;
Three other children are marked:&lt;br /&gt;
&lt;br /&gt;
'''ACTIVE'''&lt;br /&gt;
----'''Investigation — DC 13'''&lt;br /&gt;
&lt;br /&gt;
The party discovers that the Dream Speaker has written dates beside several names.&lt;br /&gt;
&lt;br /&gt;
The dates correspond with unusual events.&lt;br /&gt;
&lt;br /&gt;
A storm.&lt;br /&gt;
&lt;br /&gt;
A sinkhole.&lt;br /&gt;
&lt;br /&gt;
A landslide.&lt;br /&gt;
&lt;br /&gt;
A sudden outbreak of nightmares.&lt;br /&gt;
&lt;br /&gt;
In every case, a child's vision intensified shortly before the event.&lt;br /&gt;
&lt;br /&gt;
This is the first suggestion that the dreams may be warnings.&lt;br /&gt;
----'''ACT 2 — THE PASSAGE BELOW'''&lt;br /&gt;
&lt;br /&gt;
The wooden key fits a concealed lock in the rear wall of the cellar.&lt;br /&gt;
&lt;br /&gt;
The hidden door opens.&lt;br /&gt;
----'''Read Aloud'''&lt;br /&gt;
&lt;br /&gt;
The stone door resists at first.&lt;br /&gt;
&lt;br /&gt;
Then something deep within the wall shifts.&lt;br /&gt;
&lt;br /&gt;
A lock that has not been disturbed in centuries turns.&lt;br /&gt;
&lt;br /&gt;
Cold air spills into the cellar.&lt;br /&gt;
&lt;br /&gt;
It smells of wet stone.&lt;br /&gt;
&lt;br /&gt;
Roots.&lt;br /&gt;
&lt;br /&gt;
And rain.&lt;br /&gt;
&lt;br /&gt;
Beyond the doorway, a stair descends into darkness.&lt;br /&gt;
&lt;br /&gt;
Not a rough tunnel.&lt;br /&gt;
&lt;br /&gt;
Not a mine.&lt;br /&gt;
&lt;br /&gt;
Ancient architecture.&lt;br /&gt;
&lt;br /&gt;
Deliberate.&lt;br /&gt;
&lt;br /&gt;
Stone fitted against stone.&lt;br /&gt;
&lt;br /&gt;
Older than Warehouse 17.&lt;br /&gt;
&lt;br /&gt;
Older than the streets above.&lt;br /&gt;
&lt;br /&gt;
Older, perhaps, than Danu itself.&lt;br /&gt;
----'''THE DESCENT'''&lt;br /&gt;
&lt;br /&gt;
The descent should take time.&lt;br /&gt;
&lt;br /&gt;
This is not simply travel.&lt;br /&gt;
&lt;br /&gt;
It is discovery.&lt;br /&gt;
&lt;br /&gt;
As the party moves deeper, they encounter ancient carvings.&lt;br /&gt;
----'''THE FIRST CARVING — DANNAN THE LISTENER'''&lt;br /&gt;
&lt;br /&gt;
A figure kneels with one hand against the earth.&lt;br /&gt;
&lt;br /&gt;
Roots rise around them.&lt;br /&gt;
&lt;br /&gt;
Their head is bowed.&lt;br /&gt;
&lt;br /&gt;
Their ear pressed to the ground.&lt;br /&gt;
&lt;br /&gt;
'''Religion or History — DC 12'''&lt;br /&gt;
&lt;br /&gt;
This is an ancient depiction of Dannan.&lt;br /&gt;
&lt;br /&gt;
Not as the god of strength or nature.&lt;br /&gt;
&lt;br /&gt;
But as the god who listens.&lt;br /&gt;
&lt;br /&gt;
The keeper of knowledge buried beneath the world.&lt;br /&gt;
----'''Inscription'''&lt;br /&gt;
&lt;br /&gt;
The old script can be partially translated:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The earth remembers what the living forget.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Further down:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Listen, and the warning may yet be heard.&amp;quot;&lt;br /&gt;
----'''THE SECOND CARVING — THE ROOTS'''&lt;br /&gt;
&lt;br /&gt;
A massive tree covers the wall.&lt;br /&gt;
&lt;br /&gt;
Its roots stretch outward in every direction.&lt;br /&gt;
&lt;br /&gt;
At the end of each root is a stone circle.&lt;br /&gt;
&lt;br /&gt;
Each circle contains an eye.&lt;br /&gt;
&lt;br /&gt;
Not open.&lt;br /&gt;
&lt;br /&gt;
Closed.&lt;br /&gt;
----'''Religion, Arcana or History — DC 15'''&lt;br /&gt;
&lt;br /&gt;
The image represents a network.&lt;br /&gt;
&lt;br /&gt;
The roots connect multiple locations.&lt;br /&gt;
&lt;br /&gt;
The circles are not separate shrines.&lt;br /&gt;
&lt;br /&gt;
They are connected.&lt;br /&gt;
&lt;br /&gt;
Each is part of something larger.&lt;br /&gt;
----'''Important Revelation'''&lt;br /&gt;
&lt;br /&gt;
The cult's symbols of closed eyes are a corruption of this imagery.&lt;br /&gt;
&lt;br /&gt;
The ancient followers of Dannan used the symbol to mean:&lt;br /&gt;
&lt;br /&gt;
'''That which sleeps must be watched.'''&lt;br /&gt;
&lt;br /&gt;
The cult has changed its meaning into:&lt;br /&gt;
&lt;br /&gt;
'''That which sleeps must awaken.'''&lt;br /&gt;
----'''ACT 3 — THE HALL OF ROOTS'''&lt;br /&gt;
&lt;br /&gt;
Eventually, the stairs open into the vast underground cavern.&lt;br /&gt;
----'''Read Aloud'''&lt;br /&gt;
&lt;br /&gt;
The stairs end.&lt;br /&gt;
&lt;br /&gt;
Your light disappears into darkness.&lt;br /&gt;
&lt;br /&gt;
The cavern before you is vast enough that your eyes cannot immediately find its ceiling.&lt;br /&gt;
&lt;br /&gt;
Roots descend through the darkness.&lt;br /&gt;
&lt;br /&gt;
Some are thin as ropes.&lt;br /&gt;
&lt;br /&gt;
Others are wider than houses.&lt;br /&gt;
&lt;br /&gt;
They twist through stone.&lt;br /&gt;
&lt;br /&gt;
They coil around ancient pillars.&lt;br /&gt;
&lt;br /&gt;
Water drips somewhere in the distance.&lt;br /&gt;
&lt;br /&gt;
Slowly.&lt;br /&gt;
&lt;br /&gt;
Deliberately.&lt;br /&gt;
&lt;br /&gt;
At the centre of the cavern stands a massive stone structure.&lt;br /&gt;
&lt;br /&gt;
Not a building.&lt;br /&gt;
&lt;br /&gt;
A doorway.&lt;br /&gt;
&lt;br /&gt;
Two slabs of stone taller than the walls of Danu.&lt;br /&gt;
&lt;br /&gt;
Roots have grown across them.&lt;br /&gt;
&lt;br /&gt;
Not breaking them.&lt;br /&gt;
&lt;br /&gt;
Holding them closed.&lt;br /&gt;
&lt;br /&gt;
Carved above the doorway is an eye.&lt;br /&gt;
&lt;br /&gt;
Closed.&lt;br /&gt;
&lt;br /&gt;
Watching.&lt;br /&gt;
&lt;br /&gt;
Waiting.&lt;br /&gt;
----'''THE ANCIENT WARD'''&lt;br /&gt;
&lt;br /&gt;
The party can investigate the structure.&lt;br /&gt;
----'''Investigation — DC 14'''&lt;br /&gt;
&lt;br /&gt;
The roots are not simply growing here.&lt;br /&gt;
&lt;br /&gt;
They have been deliberately encouraged.&lt;br /&gt;
&lt;br /&gt;
Guided.&lt;br /&gt;
&lt;br /&gt;
They are part of the structure's function.&lt;br /&gt;
----'''Arcana or Religion — DC 16'''&lt;br /&gt;
&lt;br /&gt;
This is not a prison in the conventional sense.&lt;br /&gt;
&lt;br /&gt;
The structure is part of a ward.&lt;br /&gt;
&lt;br /&gt;
Its purpose is to maintain a boundary.&lt;br /&gt;
&lt;br /&gt;
Something exists on the other side.&lt;br /&gt;
&lt;br /&gt;
But the ward does not simply keep it contained.&lt;br /&gt;
&lt;br /&gt;
It prevents contact.&lt;br /&gt;
&lt;br /&gt;
It prevents perception.&lt;br /&gt;
&lt;br /&gt;
The thing beyond cannot easily perceive the world.&lt;br /&gt;
&lt;br /&gt;
And the world cannot easily perceive it.&lt;br /&gt;
----'''The Important Distinction'''&lt;br /&gt;
&lt;br /&gt;
The ward is not necessarily stopping something from breaking through.&lt;br /&gt;
&lt;br /&gt;
It is stopping two realities from noticing one another.&lt;br /&gt;
&lt;br /&gt;
The party should not yet fully understand this.&lt;br /&gt;
&lt;br /&gt;
But it explains Rowan's words:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It knows I'm dreaming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The children are somehow looking through the ward.&lt;br /&gt;
&lt;br /&gt;
And something is looking back.&lt;br /&gt;
----'''ACT 4 — THE CHILDREN'S CHAMBER'''&lt;br /&gt;
&lt;br /&gt;
The party hears voices.&lt;br /&gt;
&lt;br /&gt;
Quiet.&lt;br /&gt;
&lt;br /&gt;
Rhythmic.&lt;br /&gt;
&lt;br /&gt;
Children speaking.&lt;br /&gt;
&lt;br /&gt;
Not screaming.&lt;br /&gt;
&lt;br /&gt;
Not crying.&lt;br /&gt;
&lt;br /&gt;
Whispering.&lt;br /&gt;
&lt;br /&gt;
The sound leads toward a smaller chamber.&lt;br /&gt;
----'''Read Aloud'''&lt;br /&gt;
&lt;br /&gt;
Roots have been woven together here.&lt;br /&gt;
&lt;br /&gt;
Bent into walls.&lt;br /&gt;
&lt;br /&gt;
Forced into arches.&lt;br /&gt;
&lt;br /&gt;
Lanterns hang from them.&lt;br /&gt;
&lt;br /&gt;
Dozens of small beds have been arranged around the chamber.&lt;br /&gt;
&lt;br /&gt;
Children sit quietly on blankets.&lt;br /&gt;
&lt;br /&gt;
Some draw.&lt;br /&gt;
&lt;br /&gt;
Some stare into the darkness.&lt;br /&gt;
&lt;br /&gt;
Some sleep.&lt;br /&gt;
&lt;br /&gt;
One child is tracing the same shape into the dirt again and again.&lt;br /&gt;
&lt;br /&gt;
A closed eye.&lt;br /&gt;
&lt;br /&gt;
Then Rowan looks up.&lt;br /&gt;
&lt;br /&gt;
For a moment, he simply stares.&lt;br /&gt;
&lt;br /&gt;
Then his eyes widen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're real.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He stands.&lt;br /&gt;
&lt;br /&gt;
Hope flashes across his face.&lt;br /&gt;
&lt;br /&gt;
Then disappears.&lt;br /&gt;
&lt;br /&gt;
He takes a step back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You shouldn't be here.&amp;quot;&lt;br /&gt;
----'''ROLEPLAY — ROWAN'''&lt;br /&gt;
&lt;br /&gt;
Rowan is relieved to see the party.&lt;br /&gt;
&lt;br /&gt;
But he is frightened for them.&lt;br /&gt;
&lt;br /&gt;
He has seen them before.&lt;br /&gt;
----'''What Rowan Knows'''&lt;br /&gt;
&lt;br /&gt;
He does not understand the visions.&lt;br /&gt;
&lt;br /&gt;
But he has learned patterns.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some dreams happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some don't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ones that don't...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He looks at the party.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Something changes.&amp;quot;&lt;br /&gt;
----'''The Important Question'''&lt;br /&gt;
&lt;br /&gt;
If the party asks whether the giant nightmare being will come, Rowan answers:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It always used to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But now the dreams are different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This should immediately catch the party's attention.&lt;br /&gt;
----'''THE CHANGED VISION'''&lt;br /&gt;
&lt;br /&gt;
Rowan produces a new drawing.&lt;br /&gt;
&lt;br /&gt;
The city is burning.&lt;br /&gt;
&lt;br /&gt;
The army is coming.&lt;br /&gt;
&lt;br /&gt;
The giant being stands beyond the walls.&lt;br /&gt;
&lt;br /&gt;
But there is a difference.&lt;br /&gt;
&lt;br /&gt;
Four figures stand between the army and the city.&lt;br /&gt;
&lt;br /&gt;
The party.&lt;br /&gt;
----'''Rowan'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You weren't there before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He points to the figures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then you started appearing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another pause.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And every time you do something...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He looks at the other children.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The dreams change.&amp;quot;&lt;br /&gt;
----'''THE ACTIVE CHILDREN'''&lt;br /&gt;
&lt;br /&gt;
The three children marked ACTIVE have each seen a different version of the future.&lt;br /&gt;
&lt;br /&gt;
This is where you can begin establishing your future campaign.&lt;br /&gt;
----'''CHILD ONE — MARA'''&lt;br /&gt;
&lt;br /&gt;
Mara has seen:&lt;br /&gt;
&lt;br /&gt;
A mountain split open.&lt;br /&gt;
&lt;br /&gt;
Something beneath it breathing.&lt;br /&gt;
&lt;br /&gt;
She draws a village buried beneath black roots.&lt;br /&gt;
----'''CHILD TWO — JOREN'''&lt;br /&gt;
&lt;br /&gt;
Joren has seen:&lt;br /&gt;
&lt;br /&gt;
A great forest burning.&lt;br /&gt;
&lt;br /&gt;
Creatures emerging from smoke.&lt;br /&gt;
&lt;br /&gt;
A stone circle surrounded by dead trees.&lt;br /&gt;
----'''CHILD THREE — LYSA'''&lt;br /&gt;
&lt;br /&gt;
Lysa has seen:&lt;br /&gt;
&lt;br /&gt;
A city.&lt;br /&gt;
&lt;br /&gt;
Not Danu.&lt;br /&gt;
&lt;br /&gt;
A coastal city.&lt;br /&gt;
&lt;br /&gt;
A black ship entering the harbour.&lt;br /&gt;
&lt;br /&gt;
Its sails are covered in eyes.&lt;br /&gt;
----These are not necessarily the next adventures.&lt;br /&gt;
&lt;br /&gt;
They are warnings.&lt;br /&gt;
&lt;br /&gt;
Possible locations where the ward network is weakening.&lt;br /&gt;
----'''ACT 5 — THE WARD REACTS'''&lt;br /&gt;
&lt;br /&gt;
The cult's defeat has consequences.&lt;br /&gt;
&lt;br /&gt;
The Dream Speaker was maintaining a ritual here.&lt;br /&gt;
&lt;br /&gt;
When the children are moved, the ward reacts.&lt;br /&gt;
----'''Read Aloud'''&lt;br /&gt;
&lt;br /&gt;
The moment Rowan steps away from his blanket—&lt;br /&gt;
&lt;br /&gt;
The roots move.&lt;br /&gt;
&lt;br /&gt;
Every lantern extinguishes.&lt;br /&gt;
&lt;br /&gt;
The cavern shakes.&lt;br /&gt;
&lt;br /&gt;
Dust falls from the ceiling.&lt;br /&gt;
&lt;br /&gt;
One of the children begins to cry.&lt;br /&gt;
&lt;br /&gt;
Then another.&lt;br /&gt;
&lt;br /&gt;
Then all of them stop.&lt;br /&gt;
&lt;br /&gt;
At once.&lt;br /&gt;
&lt;br /&gt;
Every child turns toward the great sealed doorway.&lt;br /&gt;
&lt;br /&gt;
And speaks.&lt;br /&gt;
&lt;br /&gt;
In the same voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;IT HEARD YOU.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silence.&lt;br /&gt;
&lt;br /&gt;
Then—&lt;br /&gt;
&lt;br /&gt;
Something strikes the other side of the ward.&lt;br /&gt;
&lt;br /&gt;
Once.&lt;br /&gt;
&lt;br /&gt;
The entire cavern shakes.&lt;br /&gt;
----'''THE ESCAPE ENCOUNTER'''&lt;br /&gt;
&lt;br /&gt;
Instead of introducing another major combat after the Dream Speaker encounter, make this a dynamic rescue challenge.&lt;br /&gt;
&lt;br /&gt;
The party must get the children safely through the Hall of Roots while the ward destabilises.&lt;br /&gt;
&lt;br /&gt;
Run as '''6 successes before 3 failures'''.&lt;br /&gt;
----'''Possible Actions'''&lt;br /&gt;
&lt;br /&gt;
'''Athletics'''&lt;br /&gt;
&lt;br /&gt;
Hold falling stone.&lt;br /&gt;
&lt;br /&gt;
Clear blocked passages.&lt;br /&gt;
&lt;br /&gt;
Carry multiple children.&lt;br /&gt;
&lt;br /&gt;
'''Arcana'''&lt;br /&gt;
&lt;br /&gt;
Stabilise magical symbols.&lt;br /&gt;
&lt;br /&gt;
Identify safe paths through the ward.&lt;br /&gt;
&lt;br /&gt;
'''Religion'''&lt;br /&gt;
&lt;br /&gt;
Invoke Dannan's ancient symbols correctly.&lt;br /&gt;
&lt;br /&gt;
'''Nature'''&lt;br /&gt;
&lt;br /&gt;
Calm or redirect the roots.&lt;br /&gt;
&lt;br /&gt;
'''Persuasion'''&lt;br /&gt;
&lt;br /&gt;
Keep terrified children moving.&lt;br /&gt;
&lt;br /&gt;
'''Medicine'''&lt;br /&gt;
&lt;br /&gt;
Help injured children.&lt;br /&gt;
----'''Each Failure'''&lt;br /&gt;
&lt;br /&gt;
Choose one:&lt;br /&gt;
&lt;br /&gt;
# A     child is separated.&lt;br /&gt;
# Falling     stone causes damage.&lt;br /&gt;
# A     character experiences a nightmare vision.&lt;br /&gt;
# Roots     block the route.&lt;br /&gt;
# The     thing beyond the ward briefly sees a character.&lt;br /&gt;
&lt;br /&gt;
----'''OPTIONAL COMPLICATION: THE VISION'''&lt;br /&gt;
&lt;br /&gt;
On one failure, a character suddenly experiences:&lt;br /&gt;
&lt;br /&gt;
The streets of Danu.&lt;br /&gt;
&lt;br /&gt;
Burning.&lt;br /&gt;
&lt;br /&gt;
The army coming.&lt;br /&gt;
&lt;br /&gt;
The giant being approaching.&lt;br /&gt;
&lt;br /&gt;
But this time—&lt;br /&gt;
&lt;br /&gt;
The creature stops.&lt;br /&gt;
&lt;br /&gt;
And looks directly at them.&lt;br /&gt;
&lt;br /&gt;
The vision ends with a whisper:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I SEE THE ROAD YOU CHOSE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is not necessarily the creature speaking.&lt;br /&gt;
&lt;br /&gt;
It may be the ward translating something incomprehensible.&lt;br /&gt;
----'''ACT 6 — THE OLD SHRINE'''&lt;br /&gt;
&lt;br /&gt;
The party reaches a side chamber that was once a shrine to Dannan.&lt;br /&gt;
&lt;br /&gt;
Here, the ancient network becomes clear.&lt;br /&gt;
----'''Read Aloud'''&lt;br /&gt;
&lt;br /&gt;
The passage opens into a circular chamber.&lt;br /&gt;
&lt;br /&gt;
At its centre stands a stone table.&lt;br /&gt;
&lt;br /&gt;
A map has been carved directly into its surface.&lt;br /&gt;
&lt;br /&gt;
Not of the city.&lt;br /&gt;
&lt;br /&gt;
Of the land.&lt;br /&gt;
&lt;br /&gt;
Mountains.&lt;br /&gt;
&lt;br /&gt;
Forests.&lt;br /&gt;
&lt;br /&gt;
Coasts.&lt;br /&gt;
&lt;br /&gt;
Rivers.&lt;br /&gt;
&lt;br /&gt;
And throughout the map—&lt;br /&gt;
&lt;br /&gt;
Stone circles.&lt;br /&gt;
&lt;br /&gt;
Connected by roots carved beneath the surface.&lt;br /&gt;
&lt;br /&gt;
Most of the circles are intact.&lt;br /&gt;
&lt;br /&gt;
Several are cracked.&lt;br /&gt;
&lt;br /&gt;
One is completely dark.&lt;br /&gt;
&lt;br /&gt;
And three pulse faintly.&lt;br /&gt;
----'''Revelation'''&lt;br /&gt;
&lt;br /&gt;
The children recognise the locations.&lt;br /&gt;
&lt;br /&gt;
Mara points to the mountains.&lt;br /&gt;
&lt;br /&gt;
Joren points to the forest.&lt;br /&gt;
&lt;br /&gt;
Lysa points to the coast.&lt;br /&gt;
&lt;br /&gt;
The three places from their visions.&lt;br /&gt;
----'''THE NEXT CAMPAIGN ARC'''&lt;br /&gt;
&lt;br /&gt;
The party now understands:&lt;br /&gt;
&lt;br /&gt;
There is a network of ancient wards.&lt;br /&gt;
&lt;br /&gt;
Each ward protects the world from greater contact with the nightmare realm.&lt;br /&gt;
&lt;br /&gt;
As wards weaken:&lt;br /&gt;
&lt;br /&gt;
* Nightmare     creatures appear.&lt;br /&gt;
* Strange     events increase.&lt;br /&gt;
* The     children's visions intensify.&lt;br /&gt;
* The     possible future becomes more dangerous.&lt;br /&gt;
&lt;br /&gt;
The cult is deliberately targeting the wards.&lt;br /&gt;
&lt;br /&gt;
Not necessarily because they can immediately destroy them.&lt;br /&gt;
&lt;br /&gt;
But because each weakened ward increases the chance that the nightmare future becomes real.&lt;br /&gt;
----'''ACT 7 — RETURN TO THE SURFACE'''&lt;br /&gt;
&lt;br /&gt;
The party can return to Danu with the children.&lt;br /&gt;
&lt;br /&gt;
The immediate rescue has succeeded.&lt;br /&gt;
&lt;br /&gt;
Give the players the emotional reward they did not receive during the previous ritual.&lt;br /&gt;
----'''ELARA AND ROWAN'''&lt;br /&gt;
&lt;br /&gt;
'''Read Aloud'''&lt;br /&gt;
&lt;br /&gt;
Elara sees the children first.&lt;br /&gt;
&lt;br /&gt;
She stops.&lt;br /&gt;
&lt;br /&gt;
Searching.&lt;br /&gt;
&lt;br /&gt;
Counting.&lt;br /&gt;
&lt;br /&gt;
Then she sees Rowan.&lt;br /&gt;
&lt;br /&gt;
For one heartbeat, she doesn't move.&lt;br /&gt;
&lt;br /&gt;
Then she runs.&lt;br /&gt;
&lt;br /&gt;
Rowan runs too.&lt;br /&gt;
&lt;br /&gt;
The two collide.&lt;br /&gt;
&lt;br /&gt;
Elara drops to her knees.&lt;br /&gt;
&lt;br /&gt;
Holds him.&lt;br /&gt;
&lt;br /&gt;
And for a moment—&lt;br /&gt;
&lt;br /&gt;
The visions.&lt;br /&gt;
&lt;br /&gt;
The cult.&lt;br /&gt;
&lt;br /&gt;
The nightmare.&lt;br /&gt;
&lt;br /&gt;
All of it feels very far away.&lt;br /&gt;
&lt;br /&gt;
Rowan buries his face against her shoulder.&lt;br /&gt;
&lt;br /&gt;
And whispers:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I dreamed this part too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elara freezes.&lt;br /&gt;
&lt;br /&gt;
Rowan looks past her.&lt;br /&gt;
&lt;br /&gt;
At the party.&lt;br /&gt;
&lt;br /&gt;
Then smiles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This time it happened.&amp;quot;&lt;br /&gt;
----'''ACT 8 — VENRIETH AND THE WARNING'''&lt;br /&gt;
&lt;br /&gt;
The party returns to the Temple of Dannan.&lt;br /&gt;
&lt;br /&gt;
Venrieth studies the evidence.&lt;br /&gt;
&lt;br /&gt;
The drawings.&lt;br /&gt;
&lt;br /&gt;
The ancient map.&lt;br /&gt;
&lt;br /&gt;
The descriptions of the ward.&lt;br /&gt;
&lt;br /&gt;
She listens to the children.&lt;br /&gt;
&lt;br /&gt;
Then she is silent for a long time.&lt;br /&gt;
----'''Venrieth's Interpretation'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dannan teaches that knowledge without understanding is merely information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She touches the carved map.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And wisdom is knowing that a warning is not a command.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She looks toward the party.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These children are not prophets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are listeners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She gestures downward.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They hear the roots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the roots are telling us that something is wrong.&amp;quot;&lt;br /&gt;
----'''The Core Revelation'''&lt;br /&gt;
&lt;br /&gt;
Venrieth believes the wards are part of an ancient network.&lt;br /&gt;
&lt;br /&gt;
The dreams are not fixed visions.&lt;br /&gt;
&lt;br /&gt;
They are possibilities.&lt;br /&gt;
&lt;br /&gt;
Warnings generated by a world responding to danger.&lt;br /&gt;
&lt;br /&gt;
The cult wants the children to believe otherwise.&lt;br /&gt;
----'''Venrieth'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A prophecy tells you what will happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A warning tells you what may.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She looks at Rowan's drawing.&lt;br /&gt;
&lt;br /&gt;
The party figures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And apparently...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A small, tired smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have already changed one.&amp;quot;&lt;br /&gt;
----'''FINAL SCENE — THE NEXT WARNING'''&lt;br /&gt;
&lt;br /&gt;
That evening, Rowan begins another drawing.&lt;br /&gt;
&lt;br /&gt;
The party may witness it.&lt;br /&gt;
&lt;br /&gt;
He draws a mountain.&lt;br /&gt;
&lt;br /&gt;
Split open.&lt;br /&gt;
&lt;br /&gt;
Black roots crawling from within.&lt;br /&gt;
&lt;br /&gt;
Then he stops.&lt;br /&gt;
&lt;br /&gt;
His hand trembling.&lt;br /&gt;
&lt;br /&gt;
The party can see that this drawing is different.&lt;br /&gt;
&lt;br /&gt;
More detailed.&lt;br /&gt;
&lt;br /&gt;
More immediate.&lt;br /&gt;
----'''Rowan'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This one is closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He looks up.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think this one happens soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unless you go there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
End Session.&lt;br /&gt;
----'''CAMPAIGN ARC: THE ROOTS OF THE WARNING'''&lt;br /&gt;
&lt;br /&gt;
'''Core Structure'''&lt;br /&gt;
&lt;br /&gt;
The campaign now becomes a series of interconnected adventures.&lt;br /&gt;
&lt;br /&gt;
Each arc centres on:&lt;br /&gt;
&lt;br /&gt;
# A     weakened ward.&lt;br /&gt;
# A     child's vision.&lt;br /&gt;
# Cult     activity.&lt;br /&gt;
# A     nightmare manifestation.&lt;br /&gt;
# A     possible future.&lt;br /&gt;
&lt;br /&gt;
The party's actions alter subsequent visions.&lt;br /&gt;
----'''ARC ONE — THE MOUNTAIN THAT BREATHES'''&lt;br /&gt;
&lt;br /&gt;
Mara's vision.&lt;br /&gt;
&lt;br /&gt;
A mountain ward has weakened.&lt;br /&gt;
&lt;br /&gt;
The cult is excavating beneath an ancient dwarven settlement.&lt;br /&gt;
&lt;br /&gt;
Nightmare creatures emerge through newly opened caverns.&lt;br /&gt;
&lt;br /&gt;
'''Possible Threat'''&lt;br /&gt;
&lt;br /&gt;
The cult is attempting to destroy a wardstone buried deep within the mountain.&lt;br /&gt;
&lt;br /&gt;
'''Possible Vision Change'''&lt;br /&gt;
&lt;br /&gt;
If the party succeeds:&lt;br /&gt;
&lt;br /&gt;
The mountain remains standing in future visions.&lt;br /&gt;
&lt;br /&gt;
If they fail:&lt;br /&gt;
&lt;br /&gt;
Mara's drawings begin showing a black fissure spreading across the region.&lt;br /&gt;
----'''ARC TWO — THE ASHEN FOREST'''&lt;br /&gt;
&lt;br /&gt;
Joren's vision.&lt;br /&gt;
&lt;br /&gt;
An ancient forest is slowly dying.&lt;br /&gt;
&lt;br /&gt;
Nightmares emerge through burned areas.&lt;br /&gt;
&lt;br /&gt;
The ward is hidden inside a stone circle beneath the oldest trees.&lt;br /&gt;
&lt;br /&gt;
'''Central Choice'''&lt;br /&gt;
&lt;br /&gt;
The party may have to choose between:&lt;br /&gt;
&lt;br /&gt;
* Saving     a settlement from immediate danger.&lt;br /&gt;
* Protecting     the ward.&lt;br /&gt;
&lt;br /&gt;
Their choice changes what the children see.&lt;br /&gt;
----'''ARC THREE — THE BLACK SAILS'''&lt;br /&gt;
&lt;br /&gt;
Lysa's vision.&lt;br /&gt;
&lt;br /&gt;
A coastal ward has been compromised.&lt;br /&gt;
&lt;br /&gt;
A ship is bringing something—or someone—into the world.&lt;br /&gt;
&lt;br /&gt;
The cult may not control what is aboard.&lt;br /&gt;
&lt;br /&gt;
They may simply believe it is a herald.&lt;br /&gt;
&lt;br /&gt;
'''Potential Twist'''&lt;br /&gt;
&lt;br /&gt;
The ship arrives regardless.&lt;br /&gt;
&lt;br /&gt;
But what the party does determines whether it arrives as:&lt;br /&gt;
&lt;br /&gt;
* An     invasion.&lt;br /&gt;
* A     catastrophe.&lt;br /&gt;
* A     warning.&lt;br /&gt;
* Or     an unexpected ally.&lt;br /&gt;
&lt;br /&gt;
----'''THE LONG-TERM CAMPAIGN REVEAL'''&lt;br /&gt;
&lt;br /&gt;
Eventually the party discovers that the wards were never intended to permanently imprison the nightmare realm.&lt;br /&gt;
&lt;br /&gt;
They were intended to maintain distance.&lt;br /&gt;
&lt;br /&gt;
A separation.&lt;br /&gt;
&lt;br /&gt;
A boundary.&lt;br /&gt;
&lt;br /&gt;
But the boundary is weakening.&lt;br /&gt;
&lt;br /&gt;
The cult believes that this is destiny.&lt;br /&gt;
&lt;br /&gt;
Venrieth believes it is a warning.&lt;br /&gt;
&lt;br /&gt;
The children simply see possibilities.&lt;br /&gt;
&lt;br /&gt;
And the party increasingly appears within those possibilities.&lt;br /&gt;
----'''THE BEST LONG-TERM MECHANIC: CHANGING VISIONS'''&lt;br /&gt;
&lt;br /&gt;
After every major arc, give the party an updated drawing.&lt;br /&gt;
&lt;br /&gt;
Do not explain what changed.&lt;br /&gt;
&lt;br /&gt;
Let them notice.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* A     tower that was previously burning is intact.&lt;br /&gt;
* A     named NPC is now alive.&lt;br /&gt;
* A     monster no longer appears.&lt;br /&gt;
* A     new monster has appeared.&lt;br /&gt;
* The     giant nightmare entity is closer.&lt;br /&gt;
* The     party is positioned differently.&lt;br /&gt;
&lt;br /&gt;
This creates a powerful campaign tool:&lt;br /&gt;
&lt;br /&gt;
The players can literally see that their decisions matter.&lt;br /&gt;
&lt;br /&gt;
But they can also see when their actions have unintended consequences.&lt;br /&gt;
----'''DM NOTE — THE GIANT BEING'''&lt;br /&gt;
&lt;br /&gt;
Do not identify the giant too soon.&lt;br /&gt;
&lt;br /&gt;
For now, it should remain:&lt;br /&gt;
&lt;br /&gt;
* The     Veiled One.&lt;br /&gt;
* The     Sleepless King.&lt;br /&gt;
* The     Dream Behind Dreams.&lt;br /&gt;
* The     Thing Beyond the Roots.&lt;br /&gt;
&lt;br /&gt;
Different cultists should use different names.&lt;br /&gt;
&lt;br /&gt;
The children should not agree on its shape.&lt;br /&gt;
&lt;br /&gt;
The truth can be revealed gradually.&lt;br /&gt;
&lt;br /&gt;
For now, the most important fact is simple:&lt;br /&gt;
&lt;br /&gt;
It is not here.&lt;br /&gt;
&lt;br /&gt;
It is not awake.&lt;br /&gt;
&lt;br /&gt;
But it is getting easier for it to see.&lt;br /&gt;
&lt;br /&gt;
And the party is now visible to it.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Roklor</name></author>
		
	</entry>
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