Difference between revisions of "Village of the Damned"
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As you travel on your way from Fairwind. It's a clear day, and once you're out of the city the road quietens as you make your way | As you travel on your way from Fairwind. It's a clear day, and once you're out of the city the road quietens as you make your way | ||
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+ | Pax has a 'moment' and an alternate personality is present "Who the fuck are you all? Where the hell am I?" "Oh bugger this, I'm out" '''## NOTE - NEED TO FLESH OUT PERSONALITY WITH IAN AS WELL AS A POSSIBLE TRIGGER FOR THE SWITCH OUT''' | ||
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+ | ==Key NPCs== | ||
Revision as of 14:06, 20 July 2023
Contents
High-Level Plot
- The party approach the village, expecting a small vibrant little place and to find board overnight before continuing on their journey.
- As the party near the village they find a mist covered place and the lanterns which would guide them into the village are extinguished.
- The party find an NPC wnadering near the entrance looking for help. (Ian? Small Children?)
- There's a ritual in the town square, sacrifices to be made of the town mayor?
- Eldritch horrors, scared villagers.
- Mid-fight, Ian's character turns on the party as the mastermind of this plan.
Setup
As you travel on your way from Fairwind. It's a clear day, and once you're out of the city the road quietens as you make your way
Pax has a 'moment' and an alternate personality is present "Who the fuck are you all? Where the hell am I?" "Oh bugger this, I'm out" ## NOTE - NEED TO FLESH OUT PERSONALITY WITH IAN AS WELL AS A POSSIBLE TRIGGER FOR THE SWITCH OUT
Key NPCs
Combat Ideas
Patrolling monsters, players must avoid or trigger combat.