Difference between revisions of "Village of the Damned"

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As you travel on your way from Fairwind. It's a clear day, and once you're out of the city the road quietens as you make your way
 
As you travel on your way from Fairwind. It's a clear day, and once you're out of the city the road quietens as you make your way
==Key NPCs==
 
  
  
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Pax has a 'moment' and an alternate personality is present "Who the fuck are you all? Where the hell am I?" "Oh bugger this, I'm out" '''## NOTE - NEED TO FLESH OUT PERSONALITY WITH IAN AS WELL AS A POSSIBLE TRIGGER FOR THE SWITCH OUT'''
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==Key NPCs==
  
  

Revision as of 14:06, 20 July 2023

High-Level Plot

  • The party approach the village, expecting a small vibrant little place and to find board overnight before continuing on their journey.
  • As the party near the village they find a mist covered place and the lanterns which would guide them into the village are extinguished.
  • The party find an NPC wnadering near the entrance looking for help. (Ian? Small Children?)
  • There's a ritual in the town square, sacrifices to be made of the town mayor?
  • Eldritch horrors, scared villagers.
  • Mid-fight, Ian's character turns on the party as the mastermind of this plan.


Setup

As you travel on your way from Fairwind. It's a clear day, and once you're out of the city the road quietens as you make your way


Pax has a 'moment' and an alternate personality is present "Who the fuck are you all? Where the hell am I?" "Oh bugger this, I'm out" ## NOTE - NEED TO FLESH OUT PERSONALITY WITH IAN AS WELL AS A POSSIBLE TRIGGER FOR THE SWITCH OUT


Key NPCs

Combat Ideas

Patrolling monsters, players must avoid or trigger combat.