Difference between revisions of "Intro"

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Welcome to Velandor, a world of myth and mystery. A continent surrounded by water, divided by the Dunat Mountains. The Northern region of Velandor full of forests, swampland and rolling flat planes made this perfect for farming. The southern region... mountainous, colder, and   
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Welcome to Velandor, a world of myth and mystery. A continent surrounded by water, divided by the Dunat Mountains. The Northern region of Velandor full of the forest of Abnoba, the Daghdalian Wetlands and rolling flat planes made this perfect for farming and where the capital resides. The southern region colder, and home the mountainous region known as the Therassil Peaks, the flat planes of the Shimmering Run and the Ambient Coast.    
  
A simple world, only recently rebuilt after the second Great War. Gods, which once roamed the plane locked themselves out to protect the world from great evil over 500 years ago. And more recently, a second war erupted as those who sought power attempted to take it. This resulted in a new era for Velandor, united under the Montville Family.
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It is the year 1290. 1290 years since the formation of The Council which united lineages across Velandor.   
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A simple world, only recently rebuilt after the second Great War. Gods, which once roamed the plane locked themselves out to protect the world from great evil over 500 years ago. And more recently, a second war erupted as those who sought power attempted to take it. This resulted in a new era for Velandor, united under the Montville Family who, fought for freedom, for peace and to protect those less fortunate found themselves the head of a unified force finally bringing peace and stability across the land.
  
 
==The Setting==
 
==The Setting==
  
  
Our adventure starts in Danu. A bustling capital of Velandor. In amongst a time of relative peace under the rule of the Montvilles. We find ourselves mid-afternoon on a cloudless balmy summer’s day. The main stalls at the market are packing up for the day.
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Our adventure starts at the very heart of Velandor in the capital city of Danu. A bustling city in a time of relative peace under the rule of the Montvilles. We find ourselves mid-afternoon on a cloudless balmy summer’s day. The main stalls at the market are packing up for the day, a shade earlier than normal to allow time for the square to be set up for tonight's festivities. A celebration after the birth of the princess Tariel Montville.<br />
 
 
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==Character Introductions==
 
==Character Introductions==
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1 Bandit Captain - Everard - ''broad-shouldered man with olive skin, long, loose dark hair and suspicious, glancing eyes. Secretly fearful of repeating a mistake made during a raid long ago.''
 
1 Bandit Captain - Everard - ''broad-shouldered man with olive skin, long, loose dark hair and suspicious, glancing eyes. Secretly fearful of repeating a mistake made during a raid long ago.''
  
1 or 2 Bandits (f Cat joins the 2nd bandit waits outside to block the door) -
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1 or 2 Bandits (f Cat joins the 2nd bandit waits outside to block the door) -Wendell and Rochanna
  
  
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# Campaign opening
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#Campaign opening
# World description
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#World description
# Danu
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#Danu
# Char intro (Steph)
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#Char intro (Steph)
# Stone and Oddities
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#Stone and Oddities
# Char intro (Zara)
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#Char intro (Zara)
# Char intro (,Ian)
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#Char intro (,Ian)
# Things escalate
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#Things escalate
# Char intro (Cat)
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#Char intro (Cat)
# Combat
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#Combat
# Towns guard
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#Towns guard
# Questioning
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#Questioning
# Release and event
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#Release and event

Revision as of 14:25, 7 November 2023

Campaign Opening description

Welcome to Velandor, a world of myth and mystery. A continent surrounded by water, divided by the Dunat Mountains. The Northern region of Velandor full of the forest of Abnoba, the Daghdalian Wetlands and rolling flat planes made this perfect for farming and where the capital resides. The southern region colder, and home the mountainous region known as the Therassil Peaks, the flat planes of the Shimmering Run and the Ambient Coast.

It is the year 1290. 1290 years since the formation of The Council which united lineages across Velandor.

A simple world, only recently rebuilt after the second Great War. Gods, which once roamed the plane locked themselves out to protect the world from great evil over 500 years ago. And more recently, a second war erupted as those who sought power attempted to take it. This resulted in a new era for Velandor, united under the Montville Family who, fought for freedom, for peace and to protect those less fortunate found themselves the head of a unified force finally bringing peace and stability across the land.

The Setting

Our adventure starts at the very heart of Velandor in the capital city of Danu. A bustling city in a time of relative peace under the rule of the Montvilles. We find ourselves mid-afternoon on a cloudless balmy summer’s day. The main stalls at the market are packing up for the day, a shade earlier than normal to allow time for the square to be set up for tonight's festivities. A celebration after the birth of the princess Tariel Montville.

Character Introductions

The Stone and Oddities

Owned by Aneirin and Nuala Yinra

Combat

1 Bandit Captain - Everard - broad-shouldered man with olive skin, long, loose dark hair and suspicious, glancing eyes. Secretly fearful of repeating a mistake made during a raid long ago.

1 or 2 Bandits (f Cat joins the 2nd bandit waits outside to block the door) -Wendell and Rochanna


Session steps


  1. Campaign opening
  2. World description
  3. Danu
  4. Char intro (Steph)
  5. Stone and Oddities
  6. Char intro (Zara)
  7. Char intro (,Ian)
  8. Things escalate
  9. Char intro (Cat)
  10. Combat
  11. Towns guard
  12. Questioning
  13. Release and event