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== Campaign Opening description ==
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==Campaign Opening description==
  
  
Welcome to Velandor, a world of myth and mystery. A simple world, still rebuilding after the second Great War. Gods, which once roamed the plane locked themselves out to protect the world from great evil over 500 years ago. And more recently, a second war erupted as those who sought power attempted to take it. This resulted in a new era for Velandor, united under the Royal Family.
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Millenia ago, as the universe formed and the raw energy of creation began forming the material plane and Velandor. Life thrived and evolved in relative peace and across Velandor nine rulers emerge looking after their own domains. These nine rulers came together and formed a council to rule and encourage growth across Velandor working collaboratively in the worlds best interests. Welcome to Velandor, a continent surrounded by water and divided by the Dunat Mountain range. The Northern region of Velandor home to the forests of Abnoba, the Daghdalian Wetlands and rolling flat planes made this perfect for farming. The southern region colder, and home the mountainous region known as the Therassil Peaks, the flat planes of the Shimmering Run and the Ambient Coast.  
  
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It is the year 1290. 1290 years since the formation of The Council which united all of Velandor.   
  
The Setting
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A simple world, only recently rebuilt after the second Great War. Gods, which once roamed the plane locked themselves out to protect the world from great evil over 500 years ago. And more recently, a second war erupted as those who sought power attempted to take it. This resulted in a new era for Velandor, united under the Montville Family who, fought for freedom, for peace and to protect those less fortunate found themselves the head of a unified force finally bringing peace and stability across the land.
  
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==The Setting==
  
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Our adventure starts at the very heart of Velandor in the capital city of Danu in the northern region. A bustling city divided into wards. A city which continues to expand outwards along the 9 major roads converging in the heart of the city. Surrounded by farmland and an ever-present faint smell of lavender. This is a time of relative peace under the rule of the Montvilles. We find ourselves mid-afternoon on a cloudless balmy summer’s day. The main stalls at the market have packed up for the day, earlier than normal to allow time for the square to be set up for tonight's festivities. A celebration after the birth of the princess Tariel Montville.<br />
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==Character Introductions==
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The Stone and Oddities
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Owned by '''Aneirin''' and '''Nuala Yinra'''
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Steph - Ink, parchment, one healing potion and hanging web leaf.
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Zara - Holy Water, whiskey, and blessed knuckle dusters.
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Ian - Here for the dues on behalf of the Crimson Scale
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Cat - Upon explanation of the rot and decay at the forest. A simple mixture is needed however there is a key ingredient which is going to be exceptionally difficult to locate - the caustic sap of a Sandbox Tree. Such trees are exceptionally rare and one hasn't been known for almost a century. They are however recognisable when seen. Growing to approx. 130ft tall, the bark is covered in thousands of tiny dark spines which extend over the trunk and branches. The fruit look like small pumpkins, but beware when ripe they explode sending their seed in all directions at great speed. There have been known to be injuries and even death.
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Combat
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1 Bandit Captain - Everard - ''broad-shouldered man with olive skin, long, loose dark hair and suspicious, glancing eyes. Secretly fearful of repeating a mistake made during a raid long ago.''
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1 or 2 Bandits (f Cat joins the 2nd bandit waits outside to block the door) -Wendell and Rochanna - Wendell will be stood outside.
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Interrogation
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Care to explain why there were corpses? Care to explain why there were severely injured people?
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Why were you in the shop?
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What happened?
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There is a commotion outside, the interrogator leaves and returns a few minutes later. Don't let it happen again, you're free to go. There are more...pressing matters to attend to.
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As you exit, you see someone stood, holding their sword to their throat. A guard, but in a well kept uniform. This isn't the uniform of a mere guard, they are.. higher up in the ranks.
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As you look on, the head of the guard is holding the sword to their own throat and they look terrified.
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Their eyes roll back and the arm holding the sword goes limp
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"The child is a bastard. The Child is a being of evil. The land is not safe while she lives" and they drop to the floor, still breathing. As if they were asleep. (NOTE: Cannot be roused)
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You hear hurried footsteps, someone running. As you look up you see an older dwarf running towards you. Zanotah, you recognise him.
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"Zanotah! By the gods it's good to see you!" He gestures to the fallen guard "I'm getting reports this has happened to a number of high profile people in the city. There is no time to explain, all of you follow me... I have a bad feeling about this"
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On the way to the safehouse, roll initiative.
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Session steps
  
 
<br />
 
<br />
  
==  Character Introductions ==
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#Campaign opening
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#World description
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#Danu
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#Char intro (Steph)
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#Stone and Oddities
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#Char intro (Zara)
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#Char intro (Ian)
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#Things escalate
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#Char intro (Cat)
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#Combat
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#Towns guard
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#Questioning
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#Release and event

Latest revision as of 19:10, 9 November 2023

Campaign Opening description

Millenia ago, as the universe formed and the raw energy of creation began forming the material plane and Velandor. Life thrived and evolved in relative peace and across Velandor nine rulers emerge looking after their own domains. These nine rulers came together and formed a council to rule and encourage growth across Velandor working collaboratively in the worlds best interests. Welcome to Velandor, a continent surrounded by water and divided by the Dunat Mountain range. The Northern region of Velandor home to the forests of Abnoba, the Daghdalian Wetlands and rolling flat planes made this perfect for farming. The southern region colder, and home the mountainous region known as the Therassil Peaks, the flat planes of the Shimmering Run and the Ambient Coast.

It is the year 1290. 1290 years since the formation of The Council which united all of Velandor.

A simple world, only recently rebuilt after the second Great War. Gods, which once roamed the plane locked themselves out to protect the world from great evil over 500 years ago. And more recently, a second war erupted as those who sought power attempted to take it. This resulted in a new era for Velandor, united under the Montville Family who, fought for freedom, for peace and to protect those less fortunate found themselves the head of a unified force finally bringing peace and stability across the land.

The Setting

Our adventure starts at the very heart of Velandor in the capital city of Danu in the northern region. A bustling city divided into wards. A city which continues to expand outwards along the 9 major roads converging in the heart of the city. Surrounded by farmland and an ever-present faint smell of lavender. This is a time of relative peace under the rule of the Montvilles. We find ourselves mid-afternoon on a cloudless balmy summer’s day. The main stalls at the market have packed up for the day, earlier than normal to allow time for the square to be set up for tonight's festivities. A celebration after the birth of the princess Tariel Montville.

Character Introductions

The Stone and Oddities

Owned by Aneirin and Nuala Yinra


Steph - Ink, parchment, one healing potion and hanging web leaf.

Zara - Holy Water, whiskey, and blessed knuckle dusters.

Ian - Here for the dues on behalf of the Crimson Scale

Cat - Upon explanation of the rot and decay at the forest. A simple mixture is needed however there is a key ingredient which is going to be exceptionally difficult to locate - the caustic sap of a Sandbox Tree. Such trees are exceptionally rare and one hasn't been known for almost a century. They are however recognisable when seen. Growing to approx. 130ft tall, the bark is covered in thousands of tiny dark spines which extend over the trunk and branches. The fruit look like small pumpkins, but beware when ripe they explode sending their seed in all directions at great speed. There have been known to be injuries and even death.


Combat

1 Bandit Captain - Everard - broad-shouldered man with olive skin, long, loose dark hair and suspicious, glancing eyes. Secretly fearful of repeating a mistake made during a raid long ago.

1 or 2 Bandits (f Cat joins the 2nd bandit waits outside to block the door) -Wendell and Rochanna - Wendell will be stood outside.

Interrogation

Care to explain why there were corpses? Care to explain why there were severely injured people?

Why were you in the shop?

What happened?

There is a commotion outside, the interrogator leaves and returns a few minutes later. Don't let it happen again, you're free to go. There are more...pressing matters to attend to.

As you exit, you see someone stood, holding their sword to their throat. A guard, but in a well kept uniform. This isn't the uniform of a mere guard, they are.. higher up in the ranks.

As you look on, the head of the guard is holding the sword to their own throat and they look terrified.

Their eyes roll back and the arm holding the sword goes limp

"The child is a bastard. The Child is a being of evil. The land is not safe while she lives" and they drop to the floor, still breathing. As if they were asleep. (NOTE: Cannot be roused)

You hear hurried footsteps, someone running. As you look up you see an older dwarf running towards you. Zanotah, you recognise him.

"Zanotah! By the gods it's good to see you!" He gestures to the fallen guard "I'm getting reports this has happened to a number of high profile people in the city. There is no time to explain, all of you follow me... I have a bad feeling about this"

On the way to the safehouse, roll initiative.


Session steps


  1. Campaign opening
  2. World description
  3. Danu
  4. Char intro (Steph)
  5. Stone and Oddities
  6. Char intro (Zara)
  7. Char intro (Ian)
  8. Things escalate
  9. Char intro (Cat)
  10. Combat
  11. Towns guard
  12. Questioning
  13. Release and event