Difference between revisions of "Session 31"

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(Created page with "==Recap== *Journeys continued, Keph wanted to be on the carriage and tried to climb up in motion, queue falling off . *Later on everyone made camp and on the watch you notic...")
 
 
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==Recap==
 
==Recap==
  
*Journeys continued, Keph wanted to be on the carriage and tried to climb up in motion, queue falling off .
+
*Acquired coffee and horses
*Later on everyone made camp and on the watch you noticed movement out by a nearby stream. Once everyone was awake they investigated and it was Bullywugs that had been there.
+
*Continued travel
*You continued to Duren, asking at one point for Jeremiah to be on the front with Zanotah and Elswith. You made it to Duren, a coastal city with gardens and parks as this is the home of Borvo.
+
*Found Trawdle on the way
*Djinn wanted to show Jeremiah the ocean and boats once inn and accommodations had been sorted.
+
*Escorted him back to his village, dealt with some strange plants which attacked
*There was a dwarf in the inn who was racist about Tieflings, Elswith went outside, with Zanotah (after he'd been rather rude to Zanotah) and it all kicked off.
 
*Djinn returned mid-fight, used command to make him apologize, and a chromatic orb in his sidekick. Everyone stayed in the inn for the night and had a long rest after Zanotah had an interesting conversation
 
  
 
==Plot==
 
==Plot==
  
*
+
*Godly Monarch Frog sightings are the end of days!
*
+
*The leader will be displeased that they have been sighted
 
+
*The Frog is a sign that dark days are head
*If staying in the town for a time
+
**This lines up with what has been reported from Sylvania
**Guard want to take statements
+
*If the party rest up, they'll have w warm and hearty stew
**Backed up by Inn-keep
+
*In the morning there will be a commotion. Down from the direction of the city has floated a strange body. A person made of metal.
**Free to leave once statements taken
+
**Essence
* When leaving
+
**Signs of necrosis and black veins/tendrils across them - VERY unnatural
** First camp, more bullywugs. Their ruler wants to speak to the party
+
**Frozen on their face is a look of abject terror
*** There has been talk of a godly monarch frog, they are curious as to what they know. It's a sign of the end times
+
**A page, looks like scripture
*** Survival checks or run into assassin vines (they attack in pairs)
+
***'High above the city quare, globes of light float in mid-air, higher still against the night, clockwork angels bathed in light'
 +
**They carry a small metallic sphere
 +
***If used will take them to the warforged homeplace
 +
****DC 25+ to understand how to activate
 +
**Body is followed by a pair of hags looking to harvest it (in disguise)
  
 
<br />
 
<br />
==Tavern==
 
 
*Tavern for the night
 
**The Cursed Wand
 
**The inn is a two-storey timber and brick building, with a heather-thatched roof. Accomodations consist of a single large room with wooden cots and several hammocks in the common room.
 
**The innkeeper is a young female human named Balda. She possesses a magical flail.
 
 
*Menu
 
**Vegetable Stew, Mug of Ale (2 cp)
 
**Boiled Eggs and Whey Cheese, Tankard of Ale (9 cp)
 
**Boiled Sausage and Bitter Cheese, Tankard of Mead (11 cp)
 
**Roasted Beetroot, Mug of Bitter (5 cp)
 
**Boiled Sausage and Curd Cheese, Tankard of Mead (9 cp)
 
**Boiled Eggs and Dried Lentils, Tankard of Beer (10 cp)
 
**Roasted Shrimp and Barley Biscuits, Tankard of Ale (8 cp)
 
 
*Patrons
 
**Sarra Norre: Female Human Merchant, Neutral. Sarra has short blonde hair and blue eyes, and a small mouth. She wears well-made clothing and a bronze amulet. Sarra seeks to save her family from financial ruin.
 
**Mone: Female Elf Professional, Evil. Mone has a long face, with long red hair and soft green eyes. She wears tailored clothing and a silver holy symbol. Mone is hunting the cultists who murdered her family.
 
**Cholas Merdye: Male Human Professional, Evil. Cholas has red hair and grey eyes. He wears modest garments and several pouches hang from his belt. Cholas is fascinated by distant lands and peoples.
 
**Sane: Female Tiefling Alchemist, Neutral. Sane has a round face, with brown hair and dark blue eyes. She wears fine clothing and a sling of vials and potions. Sane was magically imprisoned for a hundred years.
 
**Amin: Female Dwarf Peasant, Good. Amin has white hair and blue eyes. She wears worn clothing and riding boots. Amin quietly seeks to become a necromancer.
 
*Rumors
 
**The town magistrate is actually a scheming devil.
 
**The town guards wear helmets to hide the horns on their heads.
 
**The Catacombs of Ghastly Chaos is haunted by the ghosts of dragons.
 
**A secret dwarven city lies somewhere beneath the Borvo Mountain.<br />
 
  
 
<br />
 
<br />
  
== Bullywug Settlement ==
+
==The Village of Bigpool==
  
* Homes and buildings built neatly into plantlife and vegitation. Made from previously fallen trees, they bullywugs do not wish to cause nature any harm. Some live beneath giant mushrooms, some in wooden houses.
+
*Homes and buildings built neatly into plant life and vegetation. Made from previously fallen trees, they bullywugs do not wish to cause nature any harm. Some live beneath giant mushrooms, some in wooden houses.
* Key names:
+
*Key names:
** Trawdle
+
**Trawdle - escorting them
** Gurglex - Guard
+
**Gurglex - Guard
** Woggut - Guard
+
**Woggut - Roaming guard on a toad
** Gubblor - Roaming guard on a toad
+
**Gubblor - Roaming guard on a toad
** Thruknaash (King of the Bullywugs)
+
**Thruknaash (King of the Bullywugs) - Bullywug Sovereign Stats
  
 
Very hospitable!
 
Very hospitable!
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==Combat==
 
==Combat==
  
https://www.5esrd.com/database/creature/assassin-vine/
 
  
 
+
2 x green hag https://www.dndbeyond.com/monsters/16911-green-hag<br />
 
 
<br />
 
 
 
<br />
 

Latest revision as of 17:37, 3 October 2024

Recap

  • Acquired coffee and horses
  • Continued travel
  • Found Trawdle on the way
  • Escorted him back to his village, dealt with some strange plants which attacked

Plot

  • Godly Monarch Frog sightings are the end of days!
  • The leader will be displeased that they have been sighted
  • The Frog is a sign that dark days are head
    • This lines up with what has been reported from Sylvania
  • If the party rest up, they'll have w warm and hearty stew
  • In the morning there will be a commotion. Down from the direction of the city has floated a strange body. A person made of metal.
    • Essence
    • Signs of necrosis and black veins/tendrils across them - VERY unnatural
    • Frozen on their face is a look of abject terror
    • A page, looks like scripture
      • 'High above the city quare, globes of light float in mid-air, higher still against the night, clockwork angels bathed in light'
    • They carry a small metallic sphere
      • If used will take them to the warforged homeplace
        • DC 25+ to understand how to activate
    • Body is followed by a pair of hags looking to harvest it (in disguise)



The Village of Bigpool

  • Homes and buildings built neatly into plant life and vegetation. Made from previously fallen trees, they bullywugs do not wish to cause nature any harm. Some live beneath giant mushrooms, some in wooden houses.
  • Key names:
    • Trawdle - escorting them
    • Gurglex - Guard
    • Woggut - Roaming guard on a toad
    • Gubblor - Roaming guard on a toad
    • Thruknaash (King of the Bullywugs) - Bullywug Sovereign Stats

Very hospitable!

Stew/Soup for dinner, communally on wooden tables. A place to stay for the night is offered by each citizen.

https://capitalizemytitle.com/name-generator/dungeons-and-dragons-bullywug/

https://www.gmbinder.com/share/-LII9m4j2d5qVh6nC2D_

Combat

2 x green hag https://www.dndbeyond.com/monsters/16911-green-hag