Difference between revisions of "Session 32"
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As dusk falls, Sylvania transforms into a wonderland of light. The reflective surface of the lake mirrors the vibrant colours of the sunset, while fireflies weave through the air, creating a magical tapestry that enchants all who dwell within its borders. In Sylvania, every day is a celebration of nature's beauty and the bonds of community, a floating paradise where dreams take flight.<br /> | As dusk falls, Sylvania transforms into a wonderland of light. The reflective surface of the lake mirrors the vibrant colours of the sunset, while fireflies weave through the air, creating a magical tapestry that enchants all who dwell within its borders. In Sylvania, every day is a celebration of nature's beauty and the bonds of community, a floating paradise where dreams take flight.<br /> | ||
+ | |||
+ | Tavern - The Jasper Otter | ||
+ | |||
+ | Spa - Soulspring Retreat | ||
==Coralis== | ==Coralis== |
Latest revision as of 20:05, 17 October 2024
Contents
Recap
- You secured 2 toads and riding lessons
- Moonshine!
- Stew and music!
- One big bed
- The warforged in the river
- The old ladies attack!
Bigpool
- Homes and buildings built neatly into plant life and vegetation. Made from previously fallen trees, they bullywugs do not wish to cause nature any harm. Some live beneath giant mushrooms, some in wooden houses.
- Key names:
- Trawdle - escorting them
- Gurglex - Guard
- Woggut - Roaming guard on a toad
- Gubblor - Roaming guard on a toad
- Thruknaash (King of the Bullywugs) - Bullywug Sovereign Stats
Very hospitable!
Stew/Soup for dinner, communally on wooden tables. A place to stay for the night is offered by each citizen.
https://capitalizemytitle.com/name-generator/dungeons-and-dragons-bullywug/
https://www.gmbinder.com/share/-LII9m4j2d5qVh6nC2D_
Hags pocket contains:
Misc. spell components
125gp per hag
Scripture
- 'High above the city quare, globes of light float in mid-air, higher still against the night, clockwork angels bathed in light'
Sylvania
Welcome to Sylvania, a stunning city suspended upon a vast crystalline lake. A harmonious blend of nature and magic, built on a network of interconnected floating islands that sway gently with the rhythmic lapping of waves. The architecture of Sylvania is elegant, with buildings crafted from silvery wood and glistening glass, resembling trees reaching skyward. Towering spires, adorned with colourful banners, rise majestically above the city, their tops crowned with lush gardens teeming with vibrant flowers and luminescent plants that glow softly at twilight. Through winding pathways, you’ll encounter lively markets where merchants display an array of goods—sparkling gemstones, intricate jewellery, and handwoven textiles dyed in the rich hues of the surrounding flora. The air is filled with the sweet scent of blooming jasmine and the melodic sounds of street musicians playing enchanting tunes, creating an atmosphere of joy and camaraderie. At the heart of Sylvania lies the Grand Arbor, an enormous, ancient tree that stands as the city’s centrepiece. Its roots intertwine with the islands, and its branches stretch out to form a natural canopy, sheltering open-air gathering spaces where citizens come together to celebrate festivals and share stories. Beneath its expansive foliage, the soft glow of lanterns dances in the evening breeze, illuminating the faces of friends and families gathered in laughter. Surrounding the city are tranquil pools and vibrant gardens, where water sprites play and glide gracefully across the surface, their laughter echoing in the air. Mystical creatures, such as shimmering swans and ethereal fish, glide through the waters, adding to the city’s enchanting charm.
Townsfolk eye Zanotah with fear and apprehension. A local leader will approach
"Asé! What are you doing back so soon? We have only just begun the task you asked of us. We have not yet found any of these anomalies, or servants to the nightmare king"
As dusk falls, Sylvania transforms into a wonderland of light. The reflective surface of the lake mirrors the vibrant colours of the sunset, while fireflies weave through the air, creating a magical tapestry that enchants all who dwell within its borders. In Sylvania, every day is a celebration of nature's beauty and the bonds of community, a floating paradise where dreams take flight.
Tavern - The Jasper Otter
Spa - Soulspring Retreat
Coralis
Above both the swirling mists of the Astral Sea and the continent of Velandor simultaneously, a magnificent radial city floats, its architecture a blend of intricate gears and ethereal crystal. The city is a marvel of engineering, with towers spiralling outward. The kaleidoscopic light in the sky shifts between the warm hues of an eternal sunset and the shimmering blues of the astral expanse. Ethereal bridges connect the city's districts, adorned with luminescent flora that pulse gently in sync with the city's heartbeat. Marketplaces teem with vibrant stalls selling rare artifacts and enchanting goods, while the air is filled with the harmonious symphony of gears and the murmurs of trade. Central to the city is a grand plaza, dominated by a colossal astral spire that reaches into the heavens, its surface a mosaic of constellations surrounding a familiar symbol (Amalgamation).
Teleportation Keeper
3ft chipper warforged. Bronze in colour.
- The name's Gear! Nice to meet you. Who are your friends?
- ATRI! Welcome back! It's so good to see you
- Present your report, what did you find out? What did you accomplish?
- He will be so very pleased that you have returned.
- My word, Atri... what happened to your wings?
The Watchmaker
- 5ft purple Tiefling
- Features similar but not quite as defined as Zanotah
- You return, and bring companions. I have heard much about you and your friends.
- My dear boy...I never gave up the hope that you would return some day.
- Don't you understand? Order is what keeps us safe, without that.. they'll win they break through. Every. Single. Timeline. Where. There. Was. Chaos. They. Win. I cannot allow them through, I cannot allow them to win. We stray too far from safety, it must be stopped.
- Come, walk with me.
You are led into the the Astral Spire, as you pass through the large doors flanked by guards, you enter a small welcome room with doors in almost every direction before you are guided through the 3rd door on the left, down several flights of stairs into a large chamber where your footsteps echo. The chamber, dimly lit and you feel a gentle hum through your feet. With a wave of his hands the lights are extinguished and the floor below you is revealed to be made of glass? As you stare down, you see constellations beneath you, and as your eyes dart back up you are surrounded by constellations.
Welcome, to Empyria. From here, I am able to see a glimpse of a future, of a path yet to be followed.
Combat
Watchmaker:
BATTLE SMITH
Medium humanoid (any race), any alignment
Armor Class 17 (half plate, infusions)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) |
Saving Throws Con +5, Int +7
Skills Arcana +7, Investigation +7, History +7, Perception +4
Senses passive Perception 14
Languages Common and one other
Challenge 6 (2,300 XP)
Battle Ready. The battle smith's weapon attacks are magical, and it adds its Intelligence modifier to attack and damage rolls with them instead of Strength or Dexterity.
Infusions. The battle smith has three items infused with magical properties: its half plate which provides a +1 bonus to its armor class (included), its heavy crossbow which has a +1 bonus to its attack and damage rolls and lacks the loading property (included), and its greatsword which has a +1 bonus to attack and damage rolls and grants it the Radiant Flare reaction (included). If the battle smith dies, these magical properties end 4 days later.
Spellcasting. The battle smith is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The battle smith has the following artificer spells prepared:
ACTIONS
Multiattack. The battle smith makes two weapon attacks.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
REACTIONS
Radiant Flare (2/Day). If the battle smith is wielding its greatsword, after being hit by an attack it can force the attacker to make a DC 15 Constitution saving throw. If it fails, the attacker is blinded until the end of the attacker's next turn.
Variant: Non-Spellcasting. To simplify management of these NPCs' spells, you can ignore all of their spells except those listed under their "Actions." This changes the Challenge Rating of the NPC accordingly: the artillerist's CR becomes 1 (200 XP), the alchemist's CR becomes 2 (450 XP), and the battle smith's CR becomes 4 (1,100 XP).
Asé:
https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-6/sundering-axe-dwarf-barbarian/