Difference between revisions of "Session 33"

From Velandor
Jump to: navigation, search
(Replaced content with "==Recap== *You concluded your investigations of the hags, and in Bigpool *Keph and Djinn concluded their training and you all made your way to Sylvania. *On arrival you n...")
Tags: Visual edit, Replaced
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
*You concluded your investigations of the hags, and in Bigpool
 
*You concluded your investigations of the hags, and in Bigpool
 
*Keph and Djinn concluded their training and you all made your way to Sylvania.
 
*Keph and Djinn concluded their training and you all made your way to Sylvania.
*On arrival you needed to bathe for the tree, check in with the local temple and one of you had an interesting conversation.. you were asked why one of your party was back so soon and after only two days!  
+
*On arrival you needed to bathe for the tree, check in with the local temple and one of you had an interesting conversation.. you were asked why one of your party was back so soon and after only two days!
 
*Checked in at The Jasper Otter, met your... contact for the area and why the message hadn't gotten back to Jormak
 
*Checked in at The Jasper Otter, met your... contact for the area and why the message hadn't gotten back to Jormak
 
*Slept, and bumped into Asé, who referred to Zanotah as Atri
 
*Slept, and bumped into Asé, who referred to Zanotah as Atri
Line 11: Line 11:
 
Market Square
 
Market Square
  
It's market day
+
<br />
 +
 
 +
*The players enter the market, filled with sights, sounds, and smells. Merchants call out to potential customers, children play, and townsfolk gossip.
 +
*
 +
*The players can gather information by interacting with various merchants and townspeople (Persuasion, Investigation, Insight checks.
 +
*Success reveals rumours about the cult and sightings of cloaked figures.
 +
*Players hear about a merchant who claimed to have seen a strange gathering near an abandoned jetty
 +
*Players can search for clues around the jetty (Perception, Investigation).
 +
*Find a hidden basement
 +
*Basement is set up like the house they found in Brigit, covered in runes on walls and ceilings.
 +
*They are set upon by a pair of cultists
 +
*Dying breath "you're too late, they'll have started in the town square by now"
  
 
<br />
 
<br />

Latest revision as of 18:43, 24 October 2024

Recap

  • You concluded your investigations of the hags, and in Bigpool
  • Keph and Djinn concluded their training and you all made your way to Sylvania.
  • On arrival you needed to bathe for the tree, check in with the local temple and one of you had an interesting conversation.. you were asked why one of your party was back so soon and after only two days!
  • Checked in at The Jasper Otter, met your... contact for the area and why the message hadn't gotten back to Jormak
  • Slept, and bumped into Asé, who referred to Zanotah as Atri

Sylvania

Market Square


  • The players enter the market, filled with sights, sounds, and smells. Merchants call out to potential customers, children play, and townsfolk gossip.
  • The players can gather information by interacting with various merchants and townspeople (Persuasion, Investigation, Insight checks.
  • Success reveals rumours about the cult and sightings of cloaked figures.
  • Players hear about a merchant who claimed to have seen a strange gathering near an abandoned jetty
  • Players can search for clues around the jetty (Perception, Investigation).
  • Find a hidden basement
  • Basement is set up like the house they found in Brigit, covered in runes on walls and ceilings.
  • They are set upon by a pair of cultists
  • Dying breath "you're too late, they'll have started in the town square by now"


Tavern - The Jasper Otter

Spa - Soulspring Retreat

Coralis

Combat

Asé:

https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-6/sundering-axe-dwarf-barbarian/