Difference between revisions of "Session 41"
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− | Recap | + | ==Recap== |
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− | + | *Creature defeated | |
+ | *Dragged Zanotah into a nearby tavern, took a moment to breathe | ||
+ | *Elswyth went to scout the town. Saw 2 more creatures emerge from the water and move in the direction of the tavern | ||
+ | *Elswyth informs the party, you scout a nearby sewer entrance and start to flee | ||
+ | *Weird effects, go through a door and end up in Varenkor | ||
+ | *Meet a crazy old man | ||
+ | *Followed by Conflict | ||
+ | *Fight a worm | ||
+ | *Rest up, explore nightmares and plan for the day | ||
− | + | ==Varenkor== | |
− | + | The general populous of this forsaken city seem to muttering incoherently to themselves, afraid of their own shadow or busying themselves with small rituals. If approached "yes yes, keep the darkness away. Shoo, shoo, be gone! | |
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− | The general populous of this forsaken city seem to muttering incoherently to themselves, afraid of their own shadow or busying themselves with small rituals. If approached "yes yes, keep the darkness away. Shoo, shoo, be gone! | ||
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− | "You are not like the others here. Where did you come from?" He will insight check the party on their response. "This explains the chaos of the last day, things have felt.. busier. It's almost oppressive. But what you say, should not be possible. This place has been locked off for so very long. | + | "You are not like the others here. Where did you come from?" He will insight check the party on their response. "This explains the chaos of the last day, things have felt.. busier. It's almost oppressive. But what you say, should not be possible. This place has been locked off for so very long. |
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+ | Creatures await the party at the docks | ||
− | + | Box hidden by illusory magic, activation will open a portal in the water. A whirlpool back to the material plane - If used, a new opening will create a further rift | |
− | + | Alternatively, the castle is home to the Shadowmage | |
+ | <br /> | ||
− | + | ==Combat== | |
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− | Keph - Hellfeathers | + | ==Nightmares== |
+ | Keph - Hellfeathers | ||
− | Djinn - You're in a forest, unfamiliar to you. Your hands are covered in blood. You look around, confused. Do you don't see whose blood this could be, or where this could have come from. You just see before you Jeremiah... scared, backing away from you before he turns and just runs. | + | Djinn - You're in a forest, unfamiliar to you. Your hands are covered in blood. You look around, confused. Do you don't see whose blood this could be, or where this could have come from. You just see before you Jeremiah... scared, backing away from you before he turns and just runs. |
− | Zannotah - | + | Zannotah - |
Elswyth - Melystra looks upon you, her radiant glow illuminating the space surrounding you both. Her gaze rests upon you and she makes eye contact you see that she looked panicked as she whispers softly "Flee my child, you are.. everyone is..in.." and before she can finish that sentence you see the cracks enveloping her form as the light fades and she begins to crumble before you. | Elswyth - Melystra looks upon you, her radiant glow illuminating the space surrounding you both. Her gaze rests upon you and she makes eye contact you see that she looked panicked as she whispers softly "Flee my child, you are.. everyone is..in.." and before she can finish that sentence you see the cracks enveloping her form as the light fades and she begins to crumble before you. | ||
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Latest revision as of 18:19, 23 January 2025
Contents
Recap
- Creature defeated
- Dragged Zanotah into a nearby tavern, took a moment to breathe
- Elswyth went to scout the town. Saw 2 more creatures emerge from the water and move in the direction of the tavern
- Elswyth informs the party, you scout a nearby sewer entrance and start to flee
- Weird effects, go through a door and end up in Varenkor
- Meet a crazy old man
- Followed by Conflict
- Fight a worm
- Rest up, explore nightmares and plan for the day
Varenkor
The general populous of this forsaken city seem to muttering incoherently to themselves, afraid of their own shadow or busying themselves with small rituals. If approached "yes yes, keep the darkness away. Shoo, shoo, be gone!
As the characters roam, they realise they are being followed.
Conflict is a 122 year old male tiefling monk. He has long, braided, brown hair and brown eyes and a short beard. He has rough, red skin.
He stands 175cm (5'8") tall and has an athletic build.
"You are not like the others here. Where did you come from?" He will insight check the party on their response. "This explains the chaos of the last day, things have felt.. busier. It's almost oppressive. But what you say, should not be possible. This place has been locked off for so very long.
Creatures await the party at the docks
Box hidden by illusory magic, activation will open a portal in the water. A whirlpool back to the material plane - If used, a new opening will create a further rift
Alternatively, the castle is home to the Shadowmage
Combat
Nightmares
Keph - Hellfeathers
Djinn - You're in a forest, unfamiliar to you. Your hands are covered in blood. You look around, confused. Do you don't see whose blood this could be, or where this could have come from. You just see before you Jeremiah... scared, backing away from you before he turns and just runs.
Zannotah -
Elswyth - Melystra looks upon you, her radiant glow illuminating the space surrounding you both. Her gaze rests upon you and she makes eye contact you see that she looked panicked as she whispers softly "Flee my child, you are.. everyone is..in.." and before she can finish that sentence you see the cracks enveloping her form as the light fades and she begins to crumble before you.