Difference between revisions of "Session 56"
(Created page with "<br /> ==Recap== *Defeated the creature in the well *Received a reward for dealing with this *Continued with your travel *Arrived at Rosemount, noticed that the statues were...") |
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*Reaching the Abnoba Forest - an hour or so by cart | *Reaching the Abnoba Forest - an hour or so by cart | ||
*Necromancer + frogs | *Necromancer + frogs | ||
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− | == | + | =='''The Heart of the Blight'''== |
− | + | After what feels like hours of wading through suffocating rot and choking spores, the forest finally opens into a grotesque clearing. The canopy here has torn itself apart, revealing a sickly, gray sky mottled with swirling black clouds that pulse like bruises. | |
− | + | At the center stands a '''towering, ancient tree''', larger than any you have ever seen. Its bark is cracked and blistered, with thick veins of black sap coursing beneath the surface like poison through a wound. The tree’s roots spread wide, sinking deep into the earth and twisting unnaturally, breaking the soil into jagged shards. | |
− | + | Around the base, the forest floor is a tangled mass of fungal growths, thick mats of pulsating spores, and thorny vines that coil and twitch as if alive. The air here vibrates with an oppressive energy—a dark, living sickness that presses down on your mind and soul. | |
− | + | This is the '''source of the blight'''. | |
− | + | You see that embedded deep in the heartwood of the tree is a '''black crystalline core''', pulsing with a faint, malevolent light. It hums with corrupt power—an alien force twisting the forest from the inside out. | |
− | Your guide’s voice | + | Your guide’s voice trembles as they remind you: ''“The salve you carry—this is the only hope. You must reach the heart and apply it directly to that core. If you delay, the blight will consume all.”'' |
− | + | But the forest does not intend to let you pass unchallenged. | |
− | == | + | == Encounter Title: ''Heart of the Blight'' == |
− | + | '''Encounter Type''': Objective-based boss fight | |
− | + | '''Level''': 5 | |
− | + | '''Party Size''': 4 | |
− | + | '''Difficulty''': Difficult to Deadly | |
− | + | '''Location''': Blighted Grove, heart of Abnoba forest | |
− | + | '''Objective''': Apply the Salve to the crystalline core within 5 rounds | |
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---- | ---- | ||
− | == | + | == 🗺️ Encounter Overview == |
− | + | The party enters a clearing dominated by the '''blighted world-tree''', corrupted by a '''malevolent crystalline heart'''. The forest fights to keep them out: vines lash, fungal clouds choke, and terrain shifts like a beast in pain. | |
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+ | A corrupted '''Treant'''—the forest’s twisted guardian—rises to defend the tree, imbued with unnatural vigor and rage. | ||
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− | == | + | == ⚔️ Combat Objectives == |
− | + | # '''Reach the Core''': A PC must climb the central tree and apply a '''Sacred Salve''' to the crystalline heart. | |
− | *''' | + | #* Requires 3 total successful actions: |
− | *''' | + | #** '''Navigate difficult terrain''' to the base (Athletics/Acrobatics DC 15) |
+ | #** '''Climb the tree's twisted bark''' (Athletics DC 16, 20 feet up) | ||
+ | #** '''Apply the salve''' (Arcana, Nature, or Religion DC 14) | ||
+ | # '''Survive''': The '''Blighted Treant''' defends the tree, supported by animated terrain and environmental hazards. | ||
+ | # '''Resist the Terrain''': The forest actively resists intrusion—PCs face choking spores, grappling vines, and pulsing fungal zones. | ||
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− | ====''' | + | == 🧟♂️ Blighted Treant (Boss Monster) == |
+ | '''Large Plant''', '''Chaotic Evil''' | ||
− | + | '''AC''' 17 | '''HP''' 168 (16d10+64) | |
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− | ''' | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. | ||
− | ''' | + | '''CR''' 9 |
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− | == | + | === 🧠 Abilities: === |
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− | '''INT''' | + | * '''STR''' 23 (+6) | '''DEX''' 8 (-1) | '''CON''' 18 (+4) | '''INT''' 10 (+0) | '''WIS''' 16 (+3) | '''CHA''' 12 (+1) |
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− | === | + | === 💥 Traits: === |
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− | + | * '''Corrupted Husk''': Immune to '''poison''', '''charmed''', and '''frightened''' conditions. | |
+ | * '''Poisonous Sap''': Melee attacks cause targets to make a DC 15 Con save or be '''poisoned for 1 minute'''. Repeat at end of turn. | ||
+ | * '''Rootbound Rage''': Gains '''advantage on all melee attacks''' while standing within 10 feet of the blighted tree. | ||
+ | * '''Thorn Lash (Recharge 5–6)''': Makes a '''30 ft. thorn whip''' attack (+9 to hit) that pulls targets 15 ft. and restrains (DC 15 to escape). | ||
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− | === | + | === 🪓 Actions: === |
− | * ''' | + | * '''Multiattack''': 2 Slam attacks |
− | * ''' | + | ** '''Slam''': +10 to hit, 3d6+6 bludgeoning damage + DC 15 Con save vs poison |
+ | * '''Summon Corrupted Saplings (1/day)''': Summons 2d4 '''Blighted Saplings''' (use '''Twig Blight''' stats, +2 HP, poison on hit) | ||
+ | * '''Entangling Roots (Recharge 5–6)''': All creatures in a 20-foot radius must make a '''DC 14 Strength save''' or be '''restrained by living roots''' for 1 minute (save ends at end of turn). | ||
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− | === ''' | + | == 🌿 Environmental Hazards == |
− | '' | + | The terrain is '''actively hostile''', counting as '''difficult terrain''' across the entire battlefield. Additionally, each round, roll a '''1d4''' to determine a '''terrain effect''': |
− | ''' | + | === 1. '''Fungal Spore Cloud''' === |
− | ''' | + | * 10-ft radius cloud appears at a random point. |
+ | * Creatures inside must make '''DC 13 Con save''' or become '''poisoned and blinded''' for 1 round. | ||
− | + | === 2. '''Lashing Vines''' === | |
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− | + | * The terrain lashes out randomly: each round, 1d4 vines attack (+6 to hit, 1d8 slashing, and Grapple DC 13) | |
− | ''' | + | === 3. '''Shifting Ground''' === |
− | ''' | + | * Earth warps. 3 random 10x10 ft. sections become '''sinkholes'''—Dex Save DC 14 or fall prone and sink 5 ft. |
− | ''' | + | === 4. '''Crystalline Pulse''' === |
− | ''' | + | * The heart pulses. All non-plant creatures within 30 ft. of the tree must make '''DC 14 Wis save''' or be frightened until the end of their next turn. |
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− | == | + | == 🌱 Minions: Blighted Saplings (x4 at start, more can spawn) == |
− | ''' | + | '''Small Plant''', '''Chaotic Evil''' |
− | ''' | + | '''AC''' 14 | '''HP''' 10 |
− | '' | + | '''Speed''' 20 ft. |
− | ''' | + | '''Attack''': +4 to hit, 1d6 piercing + DC 11 Con save vs poison |
− | '' | + | '''Traits''': Vulnerable to fire, Immune to poison/charm |
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− | == | + | == 🎯 Applying the Salve (Objective Mechanics) == |
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− | ''' | + | * A PC must '''reach the heartwood''' and '''spend an action''' applying the sacred salve. |
− | + | * This is a '''skill challenge''': | |
− | + | *# Reach the base: '''DC 15 Athletics or Acrobatics''' | |
+ | *# Climb the twisted bark (20 ft): '''DC 16 Athletics''' | ||
+ | *# Apply the Salve: '''DC 14 Arcana, Nature, or Religion''' | ||
+ | * '''Failures attract extra vine attacks''' or knock the PC prone. | ||
+ | * If interrupted or hit while applying, '''progress resets by one step'''. | ||
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− | == | + | == 🔥 Optional Twist (Round 5+) == |
− | ''' | + | If the salve is '''not applied by round 5''', the '''tree's core cracks open''', spawning a '''Shadow Blight Elemental''' (custom creature) or causing the Treant to '''regenerate 10 HP per round'''. |
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− | == | + | == 🏁 Victory Conditions == |
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− | + | * '''Success''': Once the salve is applied, the heart pulses violently and '''explodes in radiant light'''. The treant shrieks, its corruption burning away. All blighted creatures '''wither and die'''. | |
+ | * '''Failure''': If the party falls or fails to apply the salve in 10 rounds, the corruption expands, killing the forest for miles. | ||
− | + | <blockquote></blockquote> | |
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Revision as of 13:49, 10 July 2025
Contents
- 1 Recap
- 2 Plot Points
- 3 The Heart of the Blight
- 4 Encounter Title: Heart of the Blight
- 5 🗺️ Encounter Overview
- 6 ⚔️ Combat Objectives
- 7 🧟♂️ Blighted Treant (Boss Monster)
- 8 🌿 Environmental Hazards
- 9 🌱 Minions: Blighted Saplings (x4 at start, more can spawn)
- 10 🎯 Applying the Salve (Objective Mechanics)
- 11 🔥 Optional Twist (Round 5+)
- 12 🏁 Victory Conditions
Recap
- Defeated the creature in the well
- Received a reward for dealing with this
- Continued with your travel
- Arrived at Rosemount, noticed that the statues were broken
- Brief chat in the tavern and rested
Plot Points
- Waking up in Rosemount
- Reaching the Abnoba Forest - an hour or so by cart
- Necromancer + frogs
The Heart of the Blight
After what feels like hours of wading through suffocating rot and choking spores, the forest finally opens into a grotesque clearing. The canopy here has torn itself apart, revealing a sickly, gray sky mottled with swirling black clouds that pulse like bruises.
At the center stands a towering, ancient tree, larger than any you have ever seen. Its bark is cracked and blistered, with thick veins of black sap coursing beneath the surface like poison through a wound. The tree’s roots spread wide, sinking deep into the earth and twisting unnaturally, breaking the soil into jagged shards.
Around the base, the forest floor is a tangled mass of fungal growths, thick mats of pulsating spores, and thorny vines that coil and twitch as if alive. The air here vibrates with an oppressive energy—a dark, living sickness that presses down on your mind and soul.
This is the source of the blight.
You see that embedded deep in the heartwood of the tree is a black crystalline core, pulsing with a faint, malevolent light. It hums with corrupt power—an alien force twisting the forest from the inside out.
Your guide’s voice trembles as they remind you: “The salve you carry—this is the only hope. You must reach the heart and apply it directly to that core. If you delay, the blight will consume all.”
But the forest does not intend to let you pass unchallenged.
Encounter Title: Heart of the Blight
Encounter Type: Objective-based boss fight
Level: 5
Party Size: 4
Difficulty: Difficult to Deadly
Location: Blighted Grove, heart of Abnoba forest
Objective: Apply the Salve to the crystalline core within 5 rounds
🗺️ Encounter Overview
The party enters a clearing dominated by the blighted world-tree, corrupted by a malevolent crystalline heart. The forest fights to keep them out: vines lash, fungal clouds choke, and terrain shifts like a beast in pain.
A corrupted Treant—the forest’s twisted guardian—rises to defend the tree, imbued with unnatural vigor and rage.
⚔️ Combat Objectives
- Reach the Core: A PC must climb the central tree and apply a Sacred Salve to the crystalline heart.
- Requires 3 total successful actions:
- Navigate difficult terrain to the base (Athletics/Acrobatics DC 15)
- Climb the tree's twisted bark (Athletics DC 16, 20 feet up)
- Apply the salve (Arcana, Nature, or Religion DC 14)
- Requires 3 total successful actions:
- Survive: The Blighted Treant defends the tree, supported by animated terrain and environmental hazards.
- Resist the Terrain: The forest actively resists intrusion—PCs face choking spores, grappling vines, and pulsing fungal zones.
🧟♂️ Blighted Treant (Boss Monster)
Large Plant, Chaotic Evil
AC 17 | HP 168 (16d10+64)
Speed 30 ft.
CR 9
🧠 Abilities:
- STR 23 (+6) | DEX 8 (-1) | CON 18 (+4) | INT 10 (+0) | WIS 16 (+3) | CHA 12 (+1)
💥 Traits:
- Corrupted Husk: Immune to poison, charmed, and frightened conditions.
- Poisonous Sap: Melee attacks cause targets to make a DC 15 Con save or be poisoned for 1 minute. Repeat at end of turn.
- Rootbound Rage: Gains advantage on all melee attacks while standing within 10 feet of the blighted tree.
- Thorn Lash (Recharge 5–6): Makes a 30 ft. thorn whip attack (+9 to hit) that pulls targets 15 ft. and restrains (DC 15 to escape).
🪓 Actions:
- Multiattack: 2 Slam attacks
- Slam: +10 to hit, 3d6+6 bludgeoning damage + DC 15 Con save vs poison
- Summon Corrupted Saplings (1/day): Summons 2d4 Blighted Saplings (use Twig Blight stats, +2 HP, poison on hit)
- Entangling Roots (Recharge 5–6): All creatures in a 20-foot radius must make a DC 14 Strength save or be restrained by living roots for 1 minute (save ends at end of turn).
🌿 Environmental Hazards
The terrain is actively hostile, counting as difficult terrain across the entire battlefield. Additionally, each round, roll a 1d4 to determine a terrain effect:
1. Fungal Spore Cloud
- 10-ft radius cloud appears at a random point.
- Creatures inside must make DC 13 Con save or become poisoned and blinded for 1 round.
2. Lashing Vines
- The terrain lashes out randomly: each round, 1d4 vines attack (+6 to hit, 1d8 slashing, and Grapple DC 13)
3. Shifting Ground
- Earth warps. 3 random 10x10 ft. sections become sinkholes—Dex Save DC 14 or fall prone and sink 5 ft.
4. Crystalline Pulse
- The heart pulses. All non-plant creatures within 30 ft. of the tree must make DC 14 Wis save or be frightened until the end of their next turn.
🌱 Minions: Blighted Saplings (x4 at start, more can spawn)
Small Plant, Chaotic Evil
AC 14 | HP 10
Speed 20 ft.
Attack: +4 to hit, 1d6 piercing + DC 11 Con save vs poison
Traits: Vulnerable to fire, Immune to poison/charm
🎯 Applying the Salve (Objective Mechanics)
- A PC must reach the heartwood and spend an action applying the sacred salve.
- This is a skill challenge:
- Reach the base: DC 15 Athletics or Acrobatics
- Climb the twisted bark (20 ft): DC 16 Athletics
- Apply the Salve: DC 14 Arcana, Nature, or Religion
- Failures attract extra vine attacks or knock the PC prone.
- If interrupted or hit while applying, progress resets by one step.
🔥 Optional Twist (Round 5+)
If the salve is not applied by round 5, the tree's core cracks open, spawning a Shadow Blight Elemental (custom creature) or causing the Treant to regenerate 10 HP per round.
🏁 Victory Conditions
- Success: Once the salve is applied, the heart pulses violently and explodes in radiant light. The treant shrieks, its corruption burning away. All blighted creatures wither and die.
- Failure: If the party falls or fails to apply the salve in 10 rounds, the corruption expands, killing the forest for miles.