Difference between revisions of "Combat Plan"
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| + | = 🎭 DM RUN GUIDE — Ritual of Returning Breath = | ||
| + | |||
| + | == 🧭 Core Principles (Read This First) == | ||
This encounter works if you prioritise: | This encounter works if you prioritise: | ||
| − | Clarity over complexity → players always know what matters | + | * '''Clarity over complexity''' → players always know what matters |
| − | Pressure over damage → threat comes from failure, not death | + | * '''Pressure over damage''' → threat comes from failure, not death |
| − | Emotion over optimisation → reward meaningful roleplay | + | * '''Emotion over optimisation''' → reward meaningful roleplay |
If players are asking “what should I do?” → clarify | If players are asking “what should I do?” → clarify | ||
| + | |||
If players are asking “can I say/do something meaningful?” → encourage | If players are asking “can I say/do something meaningful?” → encourage | ||
| + | ---- | ||
| − | ⏱️ SESSION FLOW (REAL-TIME PACING) | + | = ⏱️ SESSION FLOW (REAL-TIME PACING) = |
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| − | |||
| − | |||
| − | + | === 1. Arrival & Setup (20–40 mins) === | |
| − | + | * Describe the chamber | |
| + | * Deliver Venrieth’s guidance | ||
| + | * Let players discuss roles | ||
| − | + | 👉 '''Do not rush this.''' This is where emotional investment forms. | |
| + | ---- | ||
| − | + | === 2. Ritual Begins (60–90 mins) === | |
| + | You are now running a '''looped structure'''. | ||
| + | ---- | ||
| + | = 🔁 ROUND STRUCTURE (Your Turn Order Cheat Sheet) = | ||
Run each round in this exact order: | Run each round in this exact order: | ||
| + | ---- | ||
| − | 1. 🎤 Prompt the Ritual | + | == 1. 🎤 Prompt the Ritual == |
| − | |||
Give the narrative cue: | Give the narrative cue: | ||
| − | Round 1 → “Name them.” | + | * Round 1 → “Name them.” |
| − | Round 2 → “Give them something real.” | + | * Round 2 → “Give them something real.” |
| − | Round 3 → “Give them something that will be.” | + | * Round 3 → “Give them something that will be.” |
👉 Look at a player and ask directly: | 👉 Look at a player and ask directly: | ||
| − | + | '''Let them roleplay first. THEN call for a roll.''' | |
| + | ---- | ||
| − | + | == 2. 🎲 Resolve Skill Check == | |
| − | + | * Default DC: '''14''' | |
| − | Default DC: 14 | + | * Track: |
| − | Track: | + | ** ✅ Success |
| − | ✅ Success | + | ** ❌ Failure |
| − | ❌ Failure | ||
| − | 👉 Important: | + | 👉 '''Important:''' |
| − | If roleplay is strong → give advantage | + | * If roleplay is strong → give advantage |
| − | If weak / rushed → no penalty, just neutral | + | * If weak / rushed → no penalty, just neutral |
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| − | + | ---- | |
| − | + | ||
| + | == 3. 👁️ Spawn / Run Echoes == | ||
| + | |||
| + | * Spawn '''1 Echo per round''' | ||
| + | * Max '''3 active''' | ||
| + | |||
| + | === On their turns: === | ||
| + | |||
| + | * Move toward the child | ||
| + | * Attack whoever blocks them | ||
| + | * End near the child → trigger '''Soul Pull''' | ||
| − | + | 👉 '''Your priority is NOT damage.''' | |
| − | + | Your priority is: | |
| + | ---- | ||
| + | == 4. 🌀 Trigger Environmental Effect == | ||
Escalate tension each round: | Escalate tension each round: | ||
| − | Round 1 → minor (whispers, disadvantage) | + | * Round 1 → minor (whispers, disadvantage) |
| − | Round 2 → moderate (restraints) | + | * Round 2 → moderate (restraints) |
| − | Round 3+ → severe (light falters, harder checks) | + | * Round 3+ → severe (light falters, harder checks) |
👉 Keep it fast. One sentence, one roll. | 👉 Keep it fast. One sentence, one roll. | ||
| + | ---- | ||
| − | 5. 🖤 Apply Aasimar Pressure (If Needed) | + | == 5. 🖤 Apply Aasimar Pressure (If Needed) == |
| − | |||
Use only when: | Use only when: | ||
| − | A failure happens | + | * A failure happens |
| − | Players hesitate | + | * Players hesitate |
| − | Momentum drops | + | * Momentum drops |
Speak quietly: | Speak quietly: | ||
| − | + | 👉 Don’t overuse. 1–2 lines per round max. | |
| + | ---- | ||
| + | |||
| + | == 6. 📊 Check End Condition == | ||
| − | + | * 3 successes → move to final check | |
| + | * 3 failures → ritual collapses | ||
| − | + | ---- | |
| − | |||
| − | |||
| − | |||
| + | = 🎯 WHAT PLAYERS SHOULD BE DOING = | ||
If things are working well, players will naturally split into roles: | If things are working well, players will naturally split into roles: | ||
| − | 🛡️ Defender | + | === 🛡️ Defender === |
| − | Keeps Echoes away from the child | + | |
| − | 🎤 Speaker | + | * Keeps Echoes away from the child |
| − | Handles ritual | + | |
| − | + | === 🎤 Speaker === | |
| − | + | ||
| − | + | * Handles ritual checks | |
| − | |||
| − | + | === ⚡ Disruptor === | |
| − | + | * Interrupts Soul Pull (uses reactions) | |
| − | + | === 🧠 Support === | |
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| + | * Buffs, heals, assists checks | ||
| + | |||
| + | ----If they’re '''not''' doing this, guide them subtly: | ||
| + | ---- | ||
| + | |||
| + | = ⚖️ DIFFICULTY CONTROL (LIVE ADJUSTMENTS) = | ||
| + | |||
| + | === If Too Hard: === | ||
| + | |||
| + | * Reduce Echo HP mid-fight (quietly) | ||
| + | * “The roots hold one in place” (skip a turn) | ||
| + | * Ignore one Soul Pull | ||
| + | |||
| + | ---- | ||
| + | |||
| + | === If Too Easy: === | ||
| + | |||
| + | * Spawn 2 Echoes in a round | ||
| + | * Increase Soul Pull range to 15 ft | ||
| + | * Target the ritual speaker more aggressively | ||
| + | |||
| + | ---- | ||
| + | |||
| + | = 🎬 YOUR TONE CONTROL = | ||
This encounter lives or dies on delivery. | This encounter lives or dies on delivery. | ||
| − | Speak: | + | === Speak: === |
| − | Slowly | + | |
| − | Clearly | + | * Slowly |
| − | With pauses | + | * Clearly |
| − | + | * With pauses | |
| − | After a player speaks a memory or promise → pause before rolling | + | === Use silence: === |
| + | After a player speaks a memory or promise → '''pause before rolling''' | ||
Let it land. | Let it land. | ||
| + | ---- | ||
| − | ⚠️ COMMON PITFALLS | + | = ⚠️ COMMON PITFALLS = |
| − | |||
| + | === ❌ Running it like normal combat === | ||
→ Fix: Keep asking “what do you say?” | → Fix: Keep asking “what do you say?” | ||
| + | ---- | ||
| − | ❌ Over-explaining mechanics | + | === ❌ Over-explaining mechanics === |
| − | |||
→ Fix: Reveal only what matters | → Fix: Reveal only what matters | ||
| + | ---- | ||
| − | ❌ Letting combat dominate | + | === ❌ Letting combat dominate === |
| − | |||
→ Fix: Echoes move toward the child, not players | → Fix: Echoes move toward the child, not players | ||
| + | ---- | ||
| − | ❌ Rushing the ritual prompts | + | === ❌ Rushing the ritual prompts === |
| − | |||
→ Fix: This is the encounter | → Fix: This is the encounter | ||
| + | ---- | ||
| − | 🌒 FINAL CHECK MOMENT | + | = 🌒 FINAL CHECK MOMENT = |
| − | |||
Slow everything down. | Slow everything down. | ||
| − | Ask: | + | Ask: "who completes the ritual" |
| − | |||
| − | |||
Let them choose. | Let them choose. | ||
| − | This should feel like responsibility, not mechanics. | + | This should feel like '''responsibility''', not mechanics. |
| − | + | ---- | |
| − | |||
| + | = 🎭 ENDING DELIVERY = | ||
Regardless of outcome: | Regardless of outcome: | ||
| − | Lower your voice | + | * Lower your voice |
| − | Slow your pace | + | * Slow your pace |
| − | Let silence sit between lines | + | * Let silence sit between lines |
👉 This is where players remember the session. | 👉 This is where players remember the session. | ||
| + | ---- | ||
| − | 🧠 QUICK REFERENCE (PRINT THIS) | + | = 🧠 QUICK REFERENCE (PRINT THIS) = |
| − | + | '''Each Round:''' | |
| − | Each Round: | ||
| − | Prompt roleplay | + | # Prompt roleplay |
| − | Roll (DC 14) | + | # Roll (DC 14) |
| − | Spawn Echo | + | # Spawn Echo |
| − | Run Echo turns | + | # Run Echo turns |
| − | Environmental effect | + | # Environmental effect |
| − | Optional whisper | + | # Optional whisper |
| − | Check success/failure | + | # Check success/failure |
Latest revision as of 16:26, 30 April 2026
Contents
- 1 🎭 DM RUN GUIDE — Ritual of Returning Breath
- 2 ⏱️ SESSION FLOW (REAL-TIME PACING)
- 3 🔁 ROUND STRUCTURE (Your Turn Order Cheat Sheet)
- 4 🎯 WHAT PLAYERS SHOULD BE DOING
- 5 ⚖️ DIFFICULTY CONTROL (LIVE ADJUSTMENTS)
- 6 🎬 YOUR TONE CONTROL
- 7 ⚠️ COMMON PITFALLS
- 8 🌒 FINAL CHECK MOMENT
- 9 🎭 ENDING DELIVERY
- 10 🧠 QUICK REFERENCE (PRINT THIS)
🎭 DM RUN GUIDE — Ritual of Returning Breath
🧭 Core Principles (Read This First)
This encounter works if you prioritise:
- Clarity over complexity → players always know what matters
- Pressure over damage → threat comes from failure, not death
- Emotion over optimisation → reward meaningful roleplay
If players are asking “what should I do?” → clarify
If players are asking “can I say/do something meaningful?” → encourage
⏱️ SESSION FLOW (REAL-TIME PACING)
1. Arrival & Setup (20–40 mins)
- Describe the chamber
- Deliver Venrieth’s guidance
- Let players discuss roles
👉 Do not rush this. This is where emotional investment forms.
2. Ritual Begins (60–90 mins)
You are now running a looped structure.
🔁 ROUND STRUCTURE (Your Turn Order Cheat Sheet)
Run each round in this exact order:
1. 🎤 Prompt the Ritual
Give the narrative cue:
- Round 1 → “Name them.”
- Round 2 → “Give them something real.”
- Round 3 → “Give them something that will be.”
👉 Look at a player and ask directly:
Let them roleplay first. THEN call for a roll.
2. 🎲 Resolve Skill Check
- Default DC: 14
- Track:
- ✅ Success
- ❌ Failure
👉 Important:
- If roleplay is strong → give advantage
- If weak / rushed → no penalty, just neutral
3. 👁️ Spawn / Run Echoes
- Spawn 1 Echo per round
- Max 3 active
On their turns:
- Move toward the child
- Attack whoever blocks them
- End near the child → trigger Soul Pull
👉 Your priority is NOT damage.
Your priority is:
4. 🌀 Trigger Environmental Effect
Escalate tension each round:
- Round 1 → minor (whispers, disadvantage)
- Round 2 → moderate (restraints)
- Round 3+ → severe (light falters, harder checks)
👉 Keep it fast. One sentence, one roll.
5. 🖤 Apply Aasimar Pressure (If Needed)
Use only when:
- A failure happens
- Players hesitate
- Momentum drops
Speak quietly:
👉 Don’t overuse. 1–2 lines per round max.
6. 📊 Check End Condition
- 3 successes → move to final check
- 3 failures → ritual collapses
🎯 WHAT PLAYERS SHOULD BE DOING
If things are working well, players will naturally split into roles:
🛡️ Defender
- Keeps Echoes away from the child
🎤 Speaker
- Handles ritual checks
⚡ Disruptor
- Interrupts Soul Pull (uses reactions)
🧠 Support
- Buffs, heals, assists checks
If they’re not doing this, guide them subtly:
⚖️ DIFFICULTY CONTROL (LIVE ADJUSTMENTS)
If Too Hard:
- Reduce Echo HP mid-fight (quietly)
- “The roots hold one in place” (skip a turn)
- Ignore one Soul Pull
If Too Easy:
- Spawn 2 Echoes in a round
- Increase Soul Pull range to 15 ft
- Target the ritual speaker more aggressively
🎬 YOUR TONE CONTROL
This encounter lives or dies on delivery.
Speak:
- Slowly
- Clearly
- With pauses
Use silence:
After a player speaks a memory or promise → pause before rolling
Let it land.
⚠️ COMMON PITFALLS
❌ Running it like normal combat
→ Fix: Keep asking “what do you say?”
❌ Over-explaining mechanics
→ Fix: Reveal only what matters
❌ Letting combat dominate
→ Fix: Echoes move toward the child, not players
❌ Rushing the ritual prompts
→ Fix: This is the encounter
🌒 FINAL CHECK MOMENT
Slow everything down.
Ask: "who completes the ritual"
Let them choose.
This should feel like responsibility, not mechanics.
🎭 ENDING DELIVERY
Regardless of outcome:
- Lower your voice
- Slow your pace
- Let silence sit between lines
👉 This is where players remember the session.
🧠 QUICK REFERENCE (PRINT THIS)
Each Round:
- Prompt roleplay
- Roll (DC 14)
- Spawn Echo
- Run Echo turns
- Environmental effect
- Optional whisper
- Check success/failure