Difference between revisions of "Session 39"

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==Recap==
 
==Recap==
  
*Fjorynn....
+
*A story was agreed
*Keph's nightmare
+
*The trial took place
*THE BOAT
+
*Execution happened
*Letting go
+
*Keph is tagged and has a debt to pay off
*Things being.. hidden by the monastery?
+
*Onward!
*Reunion
 
*Murder
 
*A trial
 
*Arthur....
 
  
==Trial==
+
==Ambient Coast==
 +
Magical pockets
  
*Key Witnesses
+
*Anti-magic
**Member of the public who witnessed the event
+
*Wild Magic
***Nimlenwe Birlond - 29 year old half-elf historian
+
**Different areas of weird magic (from Wildemount p149-150)
**The victim
+
**wild magical effects
***Throri Minebreaker (Arin is his husband)<br />
+
**uncanny phenomena (from Wildemount p151)
  
*Throri has been revived by Arthur.
 
*
 
  
 +
To your left, occasionally you see chunks of Earth and rock in the distance hover and swirl in the air. A life of their own, held there as naturally as the tide itself.
  
Nimlenwe Birlond is a 29 year old female half-elf historian.
+
To the right, you begin to catch glimpses of the ocean in the distance along the ambient coast, the sand shimmers with an ethereal glow, as though the earth itself is alive with magic. As the waves gently lap against the shore, they leave behind a trail of soft, iridescent light that flickers like stardust in the moonlight. The grains of sand, composed of finely crushed minerals and bioluminescent organisms, pulse with a radiant, shifting spectrum—shades of turquoise, violet, and pale gold—that seems to shift and dance with every movement of the tide. Each step you take leaves a brief trail of light, a luminous footprint that fades as quickly as it appears, merging with the glowing expanse of the beach. The air is thick with the scent of salt and the sound of the sea, but here, under the quiet glow, time feels suspended, and the world feels both timeless and enchanted. The phenomenon, rare and fleeting, transforms the beach into a dreamlike realm where the natural world reveals its hidden beauty in a breathtaking symphony of light and motion.<br />
  
She has short, wavy, black hair and brown eyes.
+
But as you linger, something begins to change. The glow, once pure and mesmerizing, seems to wane, replaced by flickers of darker hues, like bruises bleeding through the iridescence. The soft shimmer grows erratic, the colours twisting into unnatural shades—deep crimson and sickly green creeping at the edges.  
  
She has soft pink skin.
 
  
She stands 162cm (5'3") tall and has a regular build.
+
<nowiki>##</nowiki> IF WALKING ## With each step you take, the sand begins to feel wrong, slick and warm, as though it breathes beneath your feet. Your footprints, once fleeting, begin to linger, sinking into the sand like a stain that won’t wash away. ## IF WALKING ##
  
  
 +
The air, once thick with the scent of salt and the rhythmic crash of waves, begins to sour. A faint, metallic tang seeps into the breeze, and the sea itself seems to murmur—low, almost inaudible sounds that grow increasingly unsettling. The gentle lapping of the waves starts to distort, a deeper, growling undertone slipping through the familiar sound. In the distance, the waves now churn restlessly, their froth tinged with an unnatural blackness.
  
Throri Minebreaker is a 183 year old male hill dwarf rogue.
+
The once-glowing beach, beautiful and serene, feels more like a trap—a place caught between light and decay. The darkness moves like a slow poison, wrapping itself around the landscape, the very sand beginning to pulse with a sickly rhythm, as if it has taken on a life of its own. Where the light once illuminated the beauty of the coast, it now feels as though the glow is desperately trying to resist the corruption crawling from within. What was once a dreamlike realm of purity is now a place of haunting wonder, where beauty lingers in the shadow of something darker, waiting to consume everything in its path.
  
He has a bald head and red eyes.
 
  
He has veiny pink skin.
+
Combat on the road: https://dr-eigenvalue.github.io/bestiary/creature/faceless-zealot
  
He stands 129cm (4'2") tall and has a round build.
+
==Oghma==
  
 +
*Party is 1 day behind.
 +
*Ritual will have concluded - portal is fully formed and the portal structure itself is starting to look more nightmarish.
 +
*Monster literally ripping the wings off Sister Earth
  
Arin Brightbeard is a 176 year old male hill dwarf druid.
 
  
He has long, wavy, auburn hair and brown eyes.
 
  
He has rough pink skin.
+
'''Oghma: The Shattered City of the Eldritch Tide'''
  
He stands 122cm (4'0") tall and has a beefy build.
+
Nestled on the jagged cliffs where the verdant hills of the inland plateau meet the wild, endless expanse of the ocean, Oghma a city of thriving trade and unparalleled beauty. With its alabaster towers and sweeping white walls, the city seemed to gleam in the sunlight, reflecting the hopes and dreams of the people who called it home. The scent of saltwater and blooming lotus flowers filled the air, and the sound of merchants haggling in the bustling harbours mixed with the melodic chime of distant bells. Oghma was a place of knowledge and culture, famed for its grand libraries, its scholars, and its art.
  
  
 +
The air is thick with an unnatural fog that shrouds the streets, bending the laws of nature to their will, as though the city is no longer governed by the rules of this world.
  
 +
The city, once a beacon of civilization, now finds itself in chaos. Entire districts have been swallowed by strange, writhing tendrils of black mist, and the cries of the afflicted echo through the once-calm streets. The harbours, once filled with ships from distant lands, are now littered with the wreckage of boats and trade vessels, their crews either gone or transformed into mindless husks under the thrall of the portal’s horrors. The once-great Citadel of Knowledge, home to Oghma's most revered scholars, is now a twisted spire where madness reigns, its vast libraries defiled and consumed by writhing shadows.
  
Punishments
 
  
*Execution
+
Even the sea has turned against Oghma. Once a place where ships sailed freely, the waters are now plagued by strange tides and monstrous creatures that seem to emerge from the depths, their forms writhing with otherworldly energy. The winds howl with an eerie, unnatural force, and the sun barely touches the horizon, as if the very sky has been corrupted.
*Execution and revivify (PLUS DEBT)
 
*Public capital punishment
 
*Entrusted to Elswyth
 
*Parole Tag
 
  
 +
Oghma is dying, its foundations crumbling under the weight of a familiar evil.
  
 
+
Oghma stands on the precipice—its beauty shattered, its history consumed by horrors.
 
 
 
 
 
 
Inn - The Emerald Challice
 
 
 
Run by Waltin
 
 
 
 
 
 
 
Temple - Arthur Chaucer
 
 
 
Ellas Kevadirtinu is a 184 year old male wood elf cleric.
 
 
 
He has a bald head and green eyes.
 
 
 
He has smooth copper skin.
 
 
 
He stands 192cm (6'3") tall and has a regular build.
 
 
 
 
 
Hildegard Woodleaf is a 29 year old female human cleric.
 
 
 
She has very long, curled, auburn hair shaved on the left side and blue eyes.
 
 
 
She has soft, pockmarked, pink skin.
 
 
 
She stands 167cm (5'5") tall and has a round build.
 
 
 
 
 
Isolde Stonesworn is a 59 year old female human cleric.
 
 
 
She has long, straight, brown hair and black eyes.
 
 
 
She has rugged white skin.
 
 
 
She stands 154cm (5'0") tall and has an athletic build.
 
 
 
She is missing four fingers from her left hand.
 
 
 
 
 
Elswyth - something is wrong. You can feel it.
 
 
 
Townsfolk will, if pressed say that this land may indicate that the gods are upset at something, they must be. This place is haunted by a horrific creature in the moonlight.
 
 
 
The monks in the monastery will be uneasy and suggest that the party would be safer to just get up and go. To be gone. Arthur will lock himself away at night. <br />
 
 
 
==Moonlit Monastery==
 
The Moonlit Monastery, perched at the center of the tranquil lake, is both a sacred sanctuary and a marvel of architectural design, embodying the serene reverence the people of Fjorynn have for the moon. The structure, built from pale, iridescent stone that shimmers with a soft, opalescent glow, rises majestically from the water. Its design is inspired by celestial bodies and the phases of the moon, with sweeping, curved walls that reflect the cyclical nature of the lunar goddess's reign. The monastery seems to float, its foundation barely visible beneath the glassy surface of the lake, as if suspended between the physical world and the heavens.
 
 
 
Access to the monastery is gained via a series of slender, arching stone bridges, their surfaces adorned with delicate carvings of moons, stars, and lunar symbols. The bridges appear to be suspended in mid-air, creating a sense of walking on the very light of the moon itself as one crosses them. The lake surrounding the monastery is perfectly still, mirroring the sky above in a way that gives the illusion of endless space, and at night, the water reflects the full moon with such clarity that the structure seems to be floating on a glowing, celestial sea.
 
 
 
The entrance to the Moonlit Monastery is a grand archway, flanked by towering columns that rise high into the air, carved from pale marble and inlaid with silver filigree. The archway itself is adorned with intricate designs of lunar phases, from the crescent to the full moon, with the central symbol depicting a radiant moon encircled by rays of light. Upon crossing the threshold, visitors are met with a vast, open courtyard, its floor a mosaic of polished stones depicting the night sky, with constellations, comets, and stars scattered across its surface. At the center of the courtyard is a serene reflecting pool, which mirrors the sky above, giving the impression that the heavens themselves are within reach.
 
 
 
Inside the monastery, the air is cool and filled with a sense of profound stillness, broken only by the soft echoes of chanting monks. The interior architecture is defined by sweeping arches and vaulted ceilings, with large stained-glass windows depicting scenes of lunar deities, celestial events, and the moon's influence on the world below. The colors of the glass are rich yet calming, with shades of silver, deep violet, and midnight blue, casting soft, colored light across the stone floors.
 
 
 
The heart of the Moonlit Monastery is the Sanctuary of the Full Moon, a vast chamber where the monks gather for the most sacred ceremonies. The chamber’s ceiling is a grand dome, open to the sky, allowing the light of the moon to pour through an enormous, circular skylight. The room is bathed in the silvery glow of the full moon, and at the center stands an altar, crafted from a single piece of dark stone and adorned with symbols of lunar cycles and phases. Incense wafts through the air, and the soft sounds of chanting fill the space, creating a meditative atmosphere of deep spirituality.
 
 
 
Around the sanctuary are smaller chambers dedicated to study, meditation, and prayer. These rooms are sparse, with only the most essential furnishings: small cushions for sitting, low wooden tables for writing, and shelves filled with ancient texts that are said to hold the secrets of the moon’s power. The monks who reside in the monastery live simple lives, their days filled with quiet contemplation, scholarly study, and prayer. Many of them possess a deep understanding of the lunar cycles, astrology, and the mystical arts associated with the moon.
 
 
 
The library, located on the upper floors of the monastery, is a sanctuary in itself. The shelves are filled with tomes of forgotten lore, containing knowledge passed down from generations of moon-worshippers. Some of the texts describe ancient rituals meant to commune with the moon, while others delve into the scientific study of the celestial bodies. These ancient manuscripts are carefully preserved, and only the most trusted monks are allowed to access them.
 
 
 
In the evenings, when the moon is at its highest point, the monks gather for the Ritual of Reflection, an ancient ceremony held in the sanctuary. During this ritual, they meditate deeply, seeking guidance and enlightenment from the moon. The ritual is said to grant those who are worthy visions of the future, insights into the mysteries of the universe, and a deeper understanding of their place in the cosmos.
 
 
 
The monastery is not only a place of worship but also a centre of learning and enlightenment. It attracts pilgrims and scholars from far and wide, seeking the wisdom of the monks and the clarity that comes from gazing into the moonlit waters and reflecting upon the vastness of the sky. Those who are chosen to train as monks are taught to live in harmony with the lunar cycles, understanding that their lives are intertwined with the rhythms of the moon.
 
 
 
For the people of Fjorynn, the Moonlit Monastery is the heart of their city and faith, a sacred and awe-inspiring place where the terrestrial and celestial realms meet, and where the mysteries of the moon are studied, revered, and celebrated in eternal devotion.
 
  
 
==Combat==
 
==Combat==
<br />https://drive.google.com/file/d/1IaMQWJ2H6o6YHlHQ9d89nVQ28ceXCIc6/view
+
https://www.5esrd.com/database/creature/deep-one-halfbreed/<br /><br />
 
 
<br />
 
  
 
==Nightmares==
 
==Nightmares==

Latest revision as of 17:57, 2 January 2025

Recap

  • A story was agreed
  • The trial took place
  • Execution happened
  • Keph is tagged and has a debt to pay off
  • Onward!

Ambient Coast

Magical pockets

  • Anti-magic
  • Wild Magic
    • Different areas of weird magic (from Wildemount p149-150)
    • wild magical effects
    • uncanny phenomena (from Wildemount p151)


To your left, occasionally you see chunks of Earth and rock in the distance hover and swirl in the air. A life of their own, held there as naturally as the tide itself.

To the right, you begin to catch glimpses of the ocean in the distance along the ambient coast, the sand shimmers with an ethereal glow, as though the earth itself is alive with magic. As the waves gently lap against the shore, they leave behind a trail of soft, iridescent light that flickers like stardust in the moonlight. The grains of sand, composed of finely crushed minerals and bioluminescent organisms, pulse with a radiant, shifting spectrum—shades of turquoise, violet, and pale gold—that seems to shift and dance with every movement of the tide. Each step you take leaves a brief trail of light, a luminous footprint that fades as quickly as it appears, merging with the glowing expanse of the beach. The air is thick with the scent of salt and the sound of the sea, but here, under the quiet glow, time feels suspended, and the world feels both timeless and enchanted. The phenomenon, rare and fleeting, transforms the beach into a dreamlike realm where the natural world reveals its hidden beauty in a breathtaking symphony of light and motion.

But as you linger, something begins to change. The glow, once pure and mesmerizing, seems to wane, replaced by flickers of darker hues, like bruises bleeding through the iridescence. The soft shimmer grows erratic, the colours twisting into unnatural shades—deep crimson and sickly green creeping at the edges.


## IF WALKING ## With each step you take, the sand begins to feel wrong, slick and warm, as though it breathes beneath your feet. Your footprints, once fleeting, begin to linger, sinking into the sand like a stain that won’t wash away. ## IF WALKING ##


The air, once thick with the scent of salt and the rhythmic crash of waves, begins to sour. A faint, metallic tang seeps into the breeze, and the sea itself seems to murmur—low, almost inaudible sounds that grow increasingly unsettling. The gentle lapping of the waves starts to distort, a deeper, growling undertone slipping through the familiar sound. In the distance, the waves now churn restlessly, their froth tinged with an unnatural blackness.

The once-glowing beach, beautiful and serene, feels more like a trap—a place caught between light and decay. The darkness moves like a slow poison, wrapping itself around the landscape, the very sand beginning to pulse with a sickly rhythm, as if it has taken on a life of its own. Where the light once illuminated the beauty of the coast, it now feels as though the glow is desperately trying to resist the corruption crawling from within. What was once a dreamlike realm of purity is now a place of haunting wonder, where beauty lingers in the shadow of something darker, waiting to consume everything in its path.


Combat on the road: https://dr-eigenvalue.github.io/bestiary/creature/faceless-zealot

Oghma

  • Party is 1 day behind.
  • Ritual will have concluded - portal is fully formed and the portal structure itself is starting to look more nightmarish.
  • Monster literally ripping the wings off Sister Earth


Oghma: The Shattered City of the Eldritch Tide

Nestled on the jagged cliffs where the verdant hills of the inland plateau meet the wild, endless expanse of the ocean, Oghma a city of thriving trade and unparalleled beauty. With its alabaster towers and sweeping white walls, the city seemed to gleam in the sunlight, reflecting the hopes and dreams of the people who called it home. The scent of saltwater and blooming lotus flowers filled the air, and the sound of merchants haggling in the bustling harbours mixed with the melodic chime of distant bells. Oghma was a place of knowledge and culture, famed for its grand libraries, its scholars, and its art.


The air is thick with an unnatural fog that shrouds the streets, bending the laws of nature to their will, as though the city is no longer governed by the rules of this world.

The city, once a beacon of civilization, now finds itself in chaos. Entire districts have been swallowed by strange, writhing tendrils of black mist, and the cries of the afflicted echo through the once-calm streets. The harbours, once filled with ships from distant lands, are now littered with the wreckage of boats and trade vessels, their crews either gone or transformed into mindless husks under the thrall of the portal’s horrors. The once-great Citadel of Knowledge, home to Oghma's most revered scholars, is now a twisted spire where madness reigns, its vast libraries defiled and consumed by writhing shadows.


Even the sea has turned against Oghma. Once a place where ships sailed freely, the waters are now plagued by strange tides and monstrous creatures that seem to emerge from the depths, their forms writhing with otherworldly energy. The winds howl with an eerie, unnatural force, and the sun barely touches the horizon, as if the very sky has been corrupted.

Oghma is dying, its foundations crumbling under the weight of a familiar evil.

Oghma stands on the precipice—its beauty shattered, its history consumed by horrors.

Combat

https://www.5esrd.com/database/creature/deep-one-halfbreed/

Nightmares

Keph - Hellfeathers

Djinn - You're in a forest, unfamiliar to you. Your hands are covered in blood. You look around, confused. Do you don't see whose blood this could be, or where this could have come from. You just see before you Jeremiah... scared, backing away from you before he turns and just runs.

Zannotah -

Elswyth - Melystra looks upon you, her radiant glow illuminating the space surrounding you both. Her gaze rests upon you and she makes eye contact you see that she looked panicked as she whispers softly "Flee my child, you are.. everyone is..in.." and before she can finish that sentence you see the cracks enveloping her form as the light fades and she begins to crumble before you.