Difference between revisions of "Session 39"

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**wild magical effects
 
**wild magical effects
 
**uncanny phenomena (from Wildemount p151)
 
**uncanny phenomena (from Wildemount p151)
 +
 +
 +
To your left, occasionally you see chunks of Earth and rock in the distance hover and swirl in the air. A life of their own, held there as naturally as the tide itself.
 +
 +
To the right, you begin to catch glimpses of the ocean in the distance along the ambient coast, the sand shimmers with an ethereal glow, as though the earth itself is alive with magic. As the waves gently lap against the shore, they leave behind a trail of soft, iridescent light that flickers like stardust in the moonlight. The grains of sand, composed of finely crushed minerals and bioluminescent organisms, pulse with a radiant, shifting spectrum—shades of turquoise, violet, and pale gold—that seems to shift and dance with every movement of the tide. Each step you take leaves a brief trail of light, a luminous footprint that fades as quickly as it appears, merging with the glowing expanse of the beach. The air is thick with the scent of salt and the sound of the sea, but here, under the quiet glow, time feels suspended, and the world feels both timeless and enchanted. The phenomenon, rare and fleeting, transforms the beach into a dreamlike realm where the natural world reveals its hidden beauty in a breathtaking symphony of light and motion.<br />
 +
 +
But as you linger, something begins to change. The glow, once pure and mesmerizing, seems to wane, replaced by flickers of darker hues, like bruises bleeding through the iridescence. The soft shimmer grows erratic, the colours twisting into unnatural shades—deep crimson and sickly green creeping at the edges.
 +
 +
 +
<nowiki>##</nowiki> IF WALKING ## With each step you take, the sand begins to feel wrong, slick and warm, as though it breathes beneath your feet. Your footprints, once fleeting, begin to linger, sinking into the sand like a stain that won’t wash away. ## IF WALKING ##
 +
 +
 +
The air, once thick with the scent of salt and the rhythmic crash of waves, begins to sour. A faint, metallic tang seeps into the breeze, and the sea itself seems to murmur—low, almost inaudible sounds that grow increasingly unsettling. The gentle lapping of the waves starts to distort, a deeper, growling undertone slipping through the familiar sound. In the distance, the waves now churn restlessly, their froth tinged with an unnatural blackness.
 +
 +
The once-glowing beach, beautiful and serene, feels more like a trap—a place caught between light and decay. The darkness moves like a slow poison, wrapping itself around the landscape, the very sand beginning to pulse with a sickly rhythm, as if it has taken on a life of its own. Where the light once illuminated the beauty of the coast, it now feels as though the glow is desperately trying to resist the corruption crawling from within. What was once a dreamlike realm of purity is now a place of haunting wonder, where beauty lingers in the shadow of something darker, waiting to consume everything in its path.
 +
 +
 +
Combat on the road: https://dr-eigenvalue.github.io/bestiary/creature/faceless-zealot
  
 
==Oghma==
 
==Oghma==
  
* Party is 1 day behind.
+
*Party is 1 day behind.
* Ritual will have concluded - portal is fully formed and the portal structure itself is starting to look more nightmarish.
+
*Ritual will have concluded - portal is fully formed and the portal structure itself is starting to look more nightmarish.
* Monster literally ripping the wings off Sister Earth
+
*Monster literally ripping the wings off Sister Earth
 +
 
 +
 
 +
 
 +
'''Oghma: The Shattered City of the Eldritch Tide'''
 +
 
 +
Nestled on the jagged cliffs where the verdant hills of the inland plateau meet the wild, endless expanse of the ocean, Oghma a city of thriving trade and unparalleled beauty. With its alabaster towers and sweeping white walls, the city seemed to gleam in the sunlight, reflecting the hopes and dreams of the people who called it home. The scent of saltwater and blooming lotus flowers filled the air, and the sound of merchants haggling in the bustling harbours mixed with the melodic chime of distant bells. Oghma was a place of knowledge and culture, famed for its grand libraries, its scholars, and its art.
 +
 
 +
 
 +
The air is thick with an unnatural fog that shrouds the streets, bending the laws of nature to their will, as though the city is no longer governed by the rules of this world.
 +
 
 +
The city, once a beacon of civilization, now finds itself in chaos. Entire districts have been swallowed by strange, writhing tendrils of black mist, and the cries of the afflicted echo through the once-calm streets. The harbours, once filled with ships from distant lands, are now littered with the wreckage of boats and trade vessels, their crews either gone or transformed into mindless husks under the thrall of the portal’s horrors. The once-great Citadel of Knowledge, home to Oghma's most revered scholars, is now a twisted spire where madness reigns, its vast libraries defiled and consumed by writhing shadows.
 +
 
 +
 
 +
Even the sea has turned against Oghma. Once a place where ships sailed freely, the waters are now plagued by strange tides and monstrous creatures that seem to emerge from the depths, their forms writhing with otherworldly energy. The winds howl with an eerie, unnatural force, and the sun barely touches the horizon, as if the very sky has been corrupted.
 +
 
 +
Oghma is dying, its foundations crumbling under the weight of a familiar evil.
  
<br />
+
Oghma stands on the precipice—its beauty shattered, its history consumed by horrors.
  
 
==Combat==
 
==Combat==
<br /><br />
+
https://www.5esrd.com/database/creature/deep-one-halfbreed/<br /><br />
  
 
==Nightmares==
 
==Nightmares==

Latest revision as of 17:57, 2 January 2025

Recap

  • A story was agreed
  • The trial took place
  • Execution happened
  • Keph is tagged and has a debt to pay off
  • Onward!

Ambient Coast

Magical pockets

  • Anti-magic
  • Wild Magic
    • Different areas of weird magic (from Wildemount p149-150)
    • wild magical effects
    • uncanny phenomena (from Wildemount p151)


To your left, occasionally you see chunks of Earth and rock in the distance hover and swirl in the air. A life of their own, held there as naturally as the tide itself.

To the right, you begin to catch glimpses of the ocean in the distance along the ambient coast, the sand shimmers with an ethereal glow, as though the earth itself is alive with magic. As the waves gently lap against the shore, they leave behind a trail of soft, iridescent light that flickers like stardust in the moonlight. The grains of sand, composed of finely crushed minerals and bioluminescent organisms, pulse with a radiant, shifting spectrum—shades of turquoise, violet, and pale gold—that seems to shift and dance with every movement of the tide. Each step you take leaves a brief trail of light, a luminous footprint that fades as quickly as it appears, merging with the glowing expanse of the beach. The air is thick with the scent of salt and the sound of the sea, but here, under the quiet glow, time feels suspended, and the world feels both timeless and enchanted. The phenomenon, rare and fleeting, transforms the beach into a dreamlike realm where the natural world reveals its hidden beauty in a breathtaking symphony of light and motion.

But as you linger, something begins to change. The glow, once pure and mesmerizing, seems to wane, replaced by flickers of darker hues, like bruises bleeding through the iridescence. The soft shimmer grows erratic, the colours twisting into unnatural shades—deep crimson and sickly green creeping at the edges.


## IF WALKING ## With each step you take, the sand begins to feel wrong, slick and warm, as though it breathes beneath your feet. Your footprints, once fleeting, begin to linger, sinking into the sand like a stain that won’t wash away. ## IF WALKING ##


The air, once thick with the scent of salt and the rhythmic crash of waves, begins to sour. A faint, metallic tang seeps into the breeze, and the sea itself seems to murmur—low, almost inaudible sounds that grow increasingly unsettling. The gentle lapping of the waves starts to distort, a deeper, growling undertone slipping through the familiar sound. In the distance, the waves now churn restlessly, their froth tinged with an unnatural blackness.

The once-glowing beach, beautiful and serene, feels more like a trap—a place caught between light and decay. The darkness moves like a slow poison, wrapping itself around the landscape, the very sand beginning to pulse with a sickly rhythm, as if it has taken on a life of its own. Where the light once illuminated the beauty of the coast, it now feels as though the glow is desperately trying to resist the corruption crawling from within. What was once a dreamlike realm of purity is now a place of haunting wonder, where beauty lingers in the shadow of something darker, waiting to consume everything in its path.


Combat on the road: https://dr-eigenvalue.github.io/bestiary/creature/faceless-zealot

Oghma

  • Party is 1 day behind.
  • Ritual will have concluded - portal is fully formed and the portal structure itself is starting to look more nightmarish.
  • Monster literally ripping the wings off Sister Earth


Oghma: The Shattered City of the Eldritch Tide

Nestled on the jagged cliffs where the verdant hills of the inland plateau meet the wild, endless expanse of the ocean, Oghma a city of thriving trade and unparalleled beauty. With its alabaster towers and sweeping white walls, the city seemed to gleam in the sunlight, reflecting the hopes and dreams of the people who called it home. The scent of saltwater and blooming lotus flowers filled the air, and the sound of merchants haggling in the bustling harbours mixed with the melodic chime of distant bells. Oghma was a place of knowledge and culture, famed for its grand libraries, its scholars, and its art.


The air is thick with an unnatural fog that shrouds the streets, bending the laws of nature to their will, as though the city is no longer governed by the rules of this world.

The city, once a beacon of civilization, now finds itself in chaos. Entire districts have been swallowed by strange, writhing tendrils of black mist, and the cries of the afflicted echo through the once-calm streets. The harbours, once filled with ships from distant lands, are now littered with the wreckage of boats and trade vessels, their crews either gone or transformed into mindless husks under the thrall of the portal’s horrors. The once-great Citadel of Knowledge, home to Oghma's most revered scholars, is now a twisted spire where madness reigns, its vast libraries defiled and consumed by writhing shadows.


Even the sea has turned against Oghma. Once a place where ships sailed freely, the waters are now plagued by strange tides and monstrous creatures that seem to emerge from the depths, their forms writhing with otherworldly energy. The winds howl with an eerie, unnatural force, and the sun barely touches the horizon, as if the very sky has been corrupted.

Oghma is dying, its foundations crumbling under the weight of a familiar evil.

Oghma stands on the precipice—its beauty shattered, its history consumed by horrors.

Combat

https://www.5esrd.com/database/creature/deep-one-halfbreed/

Nightmares

Keph - Hellfeathers

Djinn - You're in a forest, unfamiliar to you. Your hands are covered in blood. You look around, confused. Do you don't see whose blood this could be, or where this could have come from. You just see before you Jeremiah... scared, backing away from you before he turns and just runs.

Zannotah -

Elswyth - Melystra looks upon you, her radiant glow illuminating the space surrounding you both. Her gaze rests upon you and she makes eye contact you see that she looked panicked as she whispers softly "Flee my child, you are.. everyone is..in.." and before she can finish that sentence you see the cracks enveloping her form as the light fades and she begins to crumble before you.