Difference between revisions of "Village of the Damned"

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==High-Level Plot==
 
==High-Level Plot==
  
* The party approach the village, expecting a small vibrant little place and to find board overnight before continuing on their journey.
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*The party approach the village, expecting a small vibrant little place and to find board overnight before continuing on their journey.
  
* As the party near the village they find a mist covered place and the lanterns which would guide them into the village are extinguished.  
+
*As the party near the village they find a mist covered place and the lanterns which would guide them into the village are extinguished.
* The party find an NPC wnadering near the entrance looking for help. (Ian? Small Children?)  
+
*The party find an NPC wnadering near the entrance looking for help. (Ian? Small Children?)
* There's a ritual in the town square, sacrifices to be made of the town mayor?  
+
*There's a ritual in the town square, sacrifices to be made of the town mayor?
* Eldritch horrors, scared villagers.  
+
*Eldritch horrors, scared villagers.
* Mid-fight, Ian's character turns on the party as the mastermind of this plan.  
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*Mid-fight, Ian's character turns on the party as the mastermind of this plan.
  
  
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==Combat Ideas==
 
==Combat Ideas==
 +
 +
 +
Patrolling monsters, players must avoid or trigger combat.

Revision as of 13:35, 19 July 2023

High-Level Plot

  • The party approach the village, expecting a small vibrant little place and to find board overnight before continuing on their journey.
  • As the party near the village they find a mist covered place and the lanterns which would guide them into the village are extinguished.
  • The party find an NPC wnadering near the entrance looking for help. (Ian? Small Children?)
  • There's a ritual in the town square, sacrifices to be made of the town mayor?
  • Eldritch horrors, scared villagers.
  • Mid-fight, Ian's character turns on the party as the mastermind of this plan.


Village Description

Key NPCs

Combat Ideas

Patrolling monsters, players must avoid or trigger combat.