Difference between revisions of "Intro"

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1 or 2 Bandits (f Cat joins the 2nd bandit waits outside to block the door) -
 
1 or 2 Bandits (f Cat joins the 2nd bandit waits outside to block the door) -
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Session steps
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<br />
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# Campaign opening
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# World description
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# Danu
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# Char intro (Steph)
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# Stone and Oddities
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# Char intro (Zara)
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# Char intro (,Ian)
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# Things escalate
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# Char intro (Cat)
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# Combat
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# Towns guard
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# Questioning
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# Release and event

Revision as of 15:30, 6 November 2023

Campaign Opening description

Welcome to Velandor, a world of myth and mystery. A continent surrounded by water, divided by the Dunat Mountains. The Northern region of Velandor full of forests, swampland and rolling flat planes made this perfect for farming. The southern region... mountainous, colder, and

A simple world, only recently rebuilt after the second Great War. Gods, which once roamed the plane locked themselves out to protect the world from great evil over 500 years ago. And more recently, a second war erupted as those who sought power attempted to take it. This resulted in a new era for Velandor, united under the Montville Family.

The Setting

Our adventure starts in Danu. A bustling capital of Velandor. In amongst a time of relative peace under the rule of the Montvilles. We find ourselves mid-afternoon on a cloudless balmy summer’s day. The main stalls at the market are packing up for the day.


Character Introductions

The Stone and Oddities

Owned by Aneirin and Nuala Yinra

Combat

1 Bandit Captain - Everard - broad-shouldered man with olive skin, long, loose dark hair and suspicious, glancing eyes. Secretly fearful of repeating a mistake made during a raid long ago.

1 or 2 Bandits (f Cat joins the 2nd bandit waits outside to block the door) -


Session steps


  1. Campaign opening
  2. World description
  3. Danu
  4. Char intro (Steph)
  5. Stone and Oddities
  6. Char intro (Zara)
  7. Char intro (,Ian)
  8. Things escalate
  9. Char intro (Cat)
  10. Combat
  11. Towns guard
  12. Questioning
  13. Release and event