Difference between revisions of "Session 30"

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(Created page with "==Recap== *Swimming concluded *Bodies handed to the guard *A new carriage! *Onward! With weirdness ==Plot== * * *You press on, finding the road winding before you *Find a...")
 
 
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==Recap==
 
==Recap==
  
*Swimming concluded
+
*Journeys continued, Keph wanted to be on the carriage and tried to climb up in motion, queue falling off .
*Bodies handed to the guard
+
*Later on everyone made camp and on the watch you noticed movement out by a nearby stream. Once everyone was awake they investigated and it was Bullywugs that had been there.
*A new carriage!
+
*You continued to Duren, asking at one point for Jeremiah to be on the front with Zanotah and Elswith. You made it to Duren, a coastal city with gardens and parks as this is the home of Borvo.
*Onward! With weirdness
+
*Djinn wanted to show Jeremiah the ocean and boats once inn and accommodations had been sorted.
 +
*There was a dwarf in the inn who was racist about Tieflings, Elswith went outside, with Zanotah (after he'd been rather rude to Zanotah) and it all kicked off.
 +
*Djinn returned mid-fight, used command to make him apologize, and a chromatic orb in his sidekick. Everyone stayed in the inn for the night and had a long rest after Zanotah had an interesting conversation
  
 
==Plot==
 
==Plot==
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*
 
*
  
*You press on, finding the road winding before you
+
*If staying in the town for a time
*Find a space near a  stream to rest for the night, a few hours of breaks from these random pockets without magic
+
**Guard want to take statements
*Onward to the coastal city of Duren
+
**Backed up by Inn-keep
**The calming smell of the sea, a gentle breeze and general sense of peace encompasses you as you arrive
+
**Free to leave once statements taken
*Djinn will be spending the day by the sea with Jeremiah. He's curious about the ocean and boats.
+
* When leaving
*For Keph, this is more.. homely than Danu as you see frequent parks and gardens.
+
** First camp, more bullywugs. Their ruler wants to speak to the party
 +
*** There has been talk of a godly monarch frog, they are curious as to what they know. It's a sign of the end times
 +
*** Survival checks or run into assassin vines (they attack in pairs)
  
 +
<br />
 
==Tavern==
 
==Tavern==
  
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**A secret dwarven city lies somewhere beneath the Borvo Mountain.<br />
 
**A secret dwarven city lies somewhere beneath the Borvo Mountain.<br />
  
==Combat==
+
<br />
 +
 
 +
== Bullywug Settlement ==
 +
 
 +
* Homes and buildings built neatly into plantlife and vegitation. Made from previously fallen trees, they bullywugs do not wish to cause nature any harm. Some live beneath giant mushrooms, some in wooden houses.
 +
* Key names:
 +
** Trawdle 
 +
** Gurglex - Guard
 +
** Woggut - Guard
 +
** Gubblor - Roaming guard on a toad
 +
** Thruknaash (King of the Bullywugs)
 +
 
 +
Very hospitable!
 +
 
 +
Stew/Soup for dinner, communally on wooden tables. A place to stay for the night is offered by each citizen.
  
While in the tavern a burly dwarf pushes through Zanotah. "Gerrrout of my damn way, bloody sick of your kind"
+
https://capitalizemytitle.com/name-generator/dungeons-and-dragons-bullywug/
  
"You and that, pain or whatever she's fuckin' called. Not from this plane,l. Fuck off."
+
https://www.gmbinder.com/share/-LII9m4j2d5qVh6nC2D_
 +
<br />
 +
==Combat==
  
He swiftly exits. If the gang follow, he's got 2 allies outside.  
+
https://www.5esrd.com/database/creature/assassin-vine/
  
1 X bandit lord, 2 X bandit captain.
 
  
If they don't follow, a Molotov will be thrown through the bar window
 
  
 
<br />
 
<br />
  
 
<br />
 
<br />

Latest revision as of 16:33, 19 September 2024

Recap

  • Journeys continued, Keph wanted to be on the carriage and tried to climb up in motion, queue falling off .
  • Later on everyone made camp and on the watch you noticed movement out by a nearby stream. Once everyone was awake they investigated and it was Bullywugs that had been there.
  • You continued to Duren, asking at one point for Jeremiah to be on the front with Zanotah and Elswith. You made it to Duren, a coastal city with gardens and parks as this is the home of Borvo.
  • Djinn wanted to show Jeremiah the ocean and boats once inn and accommodations had been sorted.
  • There was a dwarf in the inn who was racist about Tieflings, Elswith went outside, with Zanotah (after he'd been rather rude to Zanotah) and it all kicked off.
  • Djinn returned mid-fight, used command to make him apologize, and a chromatic orb in his sidekick. Everyone stayed in the inn for the night and had a long rest after Zanotah had an interesting conversation

Plot

  • If staying in the town for a time
    • Guard want to take statements
    • Backed up by Inn-keep
    • Free to leave once statements taken
  • When leaving
    • First camp, more bullywugs. Their ruler wants to speak to the party
      • There has been talk of a godly monarch frog, they are curious as to what they know. It's a sign of the end times
      • Survival checks or run into assassin vines (they attack in pairs)


Tavern

  • Tavern for the night
    • The Cursed Wand
    • The inn is a two-storey timber and brick building, with a heather-thatched roof. Accomodations consist of a single large room with wooden cots and several hammocks in the common room.
    • The innkeeper is a young female human named Balda. She possesses a magical flail.
  • Menu
    • Vegetable Stew, Mug of Ale (2 cp)
    • Boiled Eggs and Whey Cheese, Tankard of Ale (9 cp)
    • Boiled Sausage and Bitter Cheese, Tankard of Mead (11 cp)
    • Roasted Beetroot, Mug of Bitter (5 cp)
    • Boiled Sausage and Curd Cheese, Tankard of Mead (9 cp)
    • Boiled Eggs and Dried Lentils, Tankard of Beer (10 cp)
    • Roasted Shrimp and Barley Biscuits, Tankard of Ale (8 cp)
  • Patrons
    • Sarra Norre: Female Human Merchant, Neutral. Sarra has short blonde hair and blue eyes, and a small mouth. She wears well-made clothing and a bronze amulet. Sarra seeks to save her family from financial ruin.
    • Mone: Female Elf Professional, Evil. Mone has a long face, with long red hair and soft green eyes. She wears tailored clothing and a silver holy symbol. Mone is hunting the cultists who murdered her family.
    • Cholas Merdye: Male Human Professional, Evil. Cholas has red hair and grey eyes. He wears modest garments and several pouches hang from his belt. Cholas is fascinated by distant lands and peoples.
    • Sane: Female Tiefling Alchemist, Neutral. Sane has a round face, with brown hair and dark blue eyes. She wears fine clothing and a sling of vials and potions. Sane was magically imprisoned for a hundred years.
    • Amin: Female Dwarf Peasant, Good. Amin has white hair and blue eyes. She wears worn clothing and riding boots. Amin quietly seeks to become a necromancer.
  • Rumors
    • The town magistrate is actually a scheming devil.
    • The town guards wear helmets to hide the horns on their heads.
    • The Catacombs of Ghastly Chaos is haunted by the ghosts of dragons.
    • A secret dwarven city lies somewhere beneath the Borvo Mountain.


Bullywug Settlement

  • Homes and buildings built neatly into plantlife and vegitation. Made from previously fallen trees, they bullywugs do not wish to cause nature any harm. Some live beneath giant mushrooms, some in wooden houses.
  • Key names:
    • Trawdle
    • Gurglex - Guard
    • Woggut - Guard
    • Gubblor - Roaming guard on a toad
    • Thruknaash (King of the Bullywugs)

Very hospitable!

Stew/Soup for dinner, communally on wooden tables. A place to stay for the night is offered by each citizen.

https://capitalizemytitle.com/name-generator/dungeons-and-dragons-bullywug/

https://www.gmbinder.com/share/-LII9m4j2d5qVh6nC2D_

Combat

https://www.5esrd.com/database/creature/assassin-vine/