Session 10

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Recap

  • Visited an inn
  • Visited an apothecary, acquired potions.

Player wants

Djinn

Check on Jeremiah's armour.

Ask the scholars to also investigate any record of flying cities. - DONE

Quick Jeremiah makeshift assault course in the courtyard once a day.

  • The grounds by the castle can be used for this, and a small area sectioned off for this purpose - started

Is the castle in a city? Is there a temple of my god here?

  • Yes
  • Yes - a small temple/shrine to Cernos (Run by Six Hummingbirds)

Zanotah

So Zanotah always has a fallback of sitting alone with his book, but obviously that's not interesting and he can do it at bedtime. I'll probably suggest a drink as an excuse to try getting some roleplaying going, but if that fails through I'll probably consider trying to discover a lost skill.

Skill I'd check first is alchemy, and possibly try to make a healing potion contact to buy from/work with


The King's Plan

  • Initial investigations have turned up the following:
    • The 4 symbols for Land, Sky, Water and Air.


High above the city square

Globes of light float in mid-air

Higher still, against the night

Clockwork angels bathed in light