Session 44
Contents
Recap
- Had a conversation with Lyal and persuaded him to return you to the material plane
- Persuaded him to ensure that the city's inhabitants are returned to Fjorynn
- Pulled him with you to ensure you made it back, after which he immediately left.
- Checked in at the Moonastery before attuning with, and making use of their teleportation circle to return to the capital
- informed the King
- Went shopping to the magic shop and herbalism shop
- Spooky sleep time
Plot Points
Alchemist Shop w/ Frogs
Current stock:
- Potion of Diminution: When you drink this potion, a creature gains the “reduce” effect of the Enlarge/Reduce spell (no concentration required for 2 hours). (270 GP)
- Potion of Resistance: When you drink this you gain resistance to one type of damage that the DM chooses(1 hr). (300 GP)
- Oil of Etherealness (1 Hour): After taking 10 minutes to cover a medium or smaller creature, that creature gains the effect of the etherealness spell. (1920 GP)
- Potion of Gaseous Form: When you drink this potion you gain the effect of the gaseous form spell (no concentration required). (300 GP)
- Potion of Flying (1 hour): When you drink this potion you gain a flying speed equal to your walking speed and can hover. (500 GP)
- Elixir of Health: Drinking this potion cures any disease you have and removes blinded, deafened, paralyzed, and poisoned conditions. (120 GP)
- Potion of Gaseous Form: When you drink this potion you gain the effect of the gaseous form spell (no concentration required). (300 GP)
- Potion of Invisibility (1 Hour): When you drink this potion you become invisible along with anything you're carrying or wearing. The effect ends early if you make an attack or cast a spell. (600 GP)
- Potion of Stone Giant Strength: When you drink this potion your Strength score is increased to 23 for 1 hour. (2000)
- Potion of Vitality: When you drink this potion your exhaustion is removed and any diseases or poison effects are cured. For the next 24 hours, you regain the maximum number of HP for any Hit Die spent. (960)
Djinn and Keph are banned from the shop.
Currently investigating the black sludge
It is
Sylvania
- There are 5 runes, 1 at each corner of the city and 1 in the market place as the central location.
- Dispelling the runes will trigger a demonic response
- Xiax Galleborne (https://anyflip.com/fgoih/juok/basic p6/7)
Aetherstone of the Runebinder
This intricate, palm-sized device is crafted from polished obsidian, its dark surface gleaming with an otherworldly sheen. At the center of the device, nestled in a delicate silver setting, rests a deep purple gem—Amethra, the Heartstone. The gem glows faintly, pulsing with arcane energy, and its colour shifts depending on the strength and nature of the runes around it.
Around the gem, the device features delicate engravings of ancient symbols—runes of protection, sight, and banishment—etched in a pattern that seems almost alive. The engravings seem to ripple when the device is near a hidden or active rune, responding to its presence. The outer frame of the Aetherstone of the Runebinder is adorned with small, glowing sigils that flicker when a rune is detected nearby, revealing the rune’s type and strength.
To use the device, the wielder need only hold it in their hand and concentrate, allowing the Aetherstone to sense and reveal any runes embedded in the surroundings. The stone’s edges glow brighter when the detection reaches its peak, indicating the location of a rune, no matter how well-hidden or magically obscured. With a whispered incantation, the user can focus the energy within the gem, causing it to pulse with a violet beam that weakens and dispels the magical essence of the rune.
The power of the Aetherstone of the Runebinder isn't limitless—its ability to dispel grows weaker with the number of active runes around it, requiring the wielder to wait for it to recharge before using it again. Still, its unique fusion of detection and dispelling magic makes it an invaluable tool for mages, treasure hunters, and those seeking to unravel or undo dangerous runic enchantments.
If the party stay the full day in Danu, there will be a minor demonic incursion
Pigasus - The Homebrewery x 5 (Open in Edge if needed)
https://5e.tools/bestiary/babau-vgm.html x 1
Return Ritual
Ingredients:
- A black candle (symbolizing the darkness of the nightmare realm)
- A silver mirror (to reflect the boundary between planes)
- A small bowl of midnight salt (to stabilize the portal)
- A shard of obsidian (to channel the energies)
- A cloak of shadows (to shield from the nightmarish energies)
- A written incantation on parchment (inscribed in an ancient, forgotten language)
- A circle of chalk, drawn with precise measurements
Preparation:
- Draw a circle on the floor using the chalk, ensuring it is large enough to stand within. Inside the circle, inscribe ancient runes that correspond to the crossing of realms. These symbols must be perfect in their design, for any flaw may cause the portal to destabilize.
Steps:
- Place the Candle: Place the black candle at the centre of the circle. Light it with a match, focusing on the flame as a conduit between the two planes.
- Place the Mirror: Position the silver mirror facing outward, just outside the chalk circle, with the reflective side pointing toward the darkness. This mirror acts as a window to the nightmare realm.
- Place the Bowl of Salt: Place the midnight salt next to the candle, symbolizing the boundary between the waking world and the nightmare. Sprinkle a small amount of salt around the edge of the circle.
- Obsidian Shard Placement: Place the obsidian shard just inside the circle, within arm's reach. This will help focus the energies.
- Incantation: Stand within the circle, holding the shard of obsidian in your right hand. With a deep breath, speak the incantation written on the parchment, aloud and clearly. As you speak, envision the dark veil between the planes tearing open. The words are ancient, carrying the power of crossing between worlds: "From the depths of the unshaped dark, I call the shifting, cruel spark. Through nightmare's door, I bid thee come, From the realm where shadows hum. Open the way, let passage be, Between the dream, and what I see."
- Focus the Energy: As you chant the incantation, focus on the reflection in the mirror. Feel the energy of the obsidian shard intensify, and allow the image within the mirror to warp and twist, distorting as though the fabric of reality itself is bending.
- Opening the Portal: Once the mirror reflects a swirling, dark vortex, you know the portal has opened. At this moment, the air will grow cold, and a heavy silence will fall. You may hear distant whispers or feel a sense of impending dread.
Closing the Portal:
Once your purpose is fulfilled, the portal will begin to close on its own. To ensure the portal fully seals, chant the reverse of the incantation to reverse the flow:
"From the dark, I sever the tie,
Close the door, and bid thee fly.
Return once more to endless night,
Let this realm know only light."
Important Notes:
- This ritual is dangerous. The energies of the nightmare realm are unstable and may cause unintended consequences. Proceed with caution.
- Only those prepared with knowledge of the dark planes should attempt such a ritual.
- It is advised to have a secondary method of protection, such as a binding ward or safety circle, in case the portal becomes unstable.
Nightmares