Session 63
SESSION 1: WHISPERS AT THE BORDER
đȘ Opening Scene: The Road to Torghal
As the players crest a wooded ridge on a damp, gray day, they see Torghal below. Nestled in the foothills, the village appears lifeless: no smoke rises from chimneys, no movement in the streets.
đ AREA 1: The Village Boundary
Description:
The path winds into a circular clearing. Surrounding Torghal is a ring of still-burning torchesâtall, wooden poles jammed into the ground every 30 feet, forming a perimeter.
- The flames do not flicker or emit heat.
- As players cross the line, all sound cuts off: boots on gravel, breath, armor creakingâgone.
Perception DC 13: You still feel the vibrationsâsteps, breathâbut no sound.
Arcana or Religion DC 15: This is a field of anti-resonance. Not silence, but the nullification of all sound propagation.
đ AREA 2: Elder Marethâs House
Description:
A well-kept stone and timber cottage near the edge of the village. Modest, but with signs of order and devotion: herbs drying in the window, an altar to Selûne in the corner.
đ§ Elder Mareth
- Race: Half-elf
- Age: Late 70s
- Class: Former cleric
- Appearance: Wispy silver hair, deep purple robes, soft eyes. Always speaks slowly and respectfully.
- Personality: Cautious, reflective, faithful to Selûne. Trusts quiet over action.
- Secret: He performed a binding ritual 10 years ago to erase a tragedy (his grandsonâs death). That ritual seeded the anomaly.
Dialogue Prompt:
âWords have weight here. If you must speak, speak gently.â
âThe Whisper⊠it began with dreams. Then the clocks stopped. Then the silence came.â
đ AREA 3: The Church of the Silver Moon
Description:
A small, domed temple with a broken sundial inside and shattered windows. The inner sanctum is decorated with tapestries depicting phases of the moonâall seem stuck in the new moon phase.
đ§ Brother Sevren
- Race: Human
- Class: Monk/Cleric (multiclass)
- Appearance: Robed in white and silver; ritual scars circle his bald scalp.
- Personality: Thoughtful, inquisitive, speaks in metaphors. Knows more than he lets on.
- Quirk: Uses an ancient mirror shard to reflect time-bound anomalies.
- Secret: Once part of the Wardens of Continuum, an order that monitored temporal events.
Dialogue Prompt:
âTime is not a line, but a wound. And Torghal is infected.â
âIâve seen the past in mirrors. And now, the mirrors are lying to me.â
đ§ NPCs: Lissa & Tobin
- Lissa (12): Mute, short curly hair, clutches a sketchbook. Draws events that have not yet occurred.
- Tobin (14): Overprotective brother. Wears a toolbelt, knows the village well. Writes everything down in a leather journal.
- Personality: Wary but desperate for help.
Key Clues (Tobinâs Journal):
- âThe sun blinked. Once.â
- âLissa saw Grandma⊠but she died last year.â
- âOur mother hums in her sleep, but makes no sound. I hear her in my head.â
Insight DC 14: Tobin is hiding that he hears The Whisper every night.
đ§© Player Objectives (Session 1)
- Map out the village and its affected areas.
- Interview survivors (Elder Mareth, Lissa & Tobin, Brother Sevren).
- Observe the silence effect.
- Witness an unsettling dream (hinting at a larger entity).
- Learn about the sealed well in the village center.
đŻïž SESSION 2: ECHOES IN THE STILLNESS
đ Scene 1: Dream or Time Loop
That night, players experience an hour-long loop or shared dream.
- Wake up back in bed, even if they didnât go to sleep.
- The moon is always in the same place.
- Villagers repeat the same actionsâsome out of order.
Insight DC 15: The loop is not perfectâsomething is watching them.
đ AREA 4: The Village Square
Description:
A well at the center, surrounded by cobbled stone, now cracked. Faint runes glow when moonlight strikes the well.
- Arcana DC 18: This is a time-seal, not a portal or summoning circle.
- The well was sealed using a forgotten ritual.
đ AREA 5: Haunted Homes
Some homes have villagers still insideâalive, but unmoving. They breathe, blink occasionally, but donât respond.
- Detect Magic: Chronomancy aura.
- One womanâs hand twitches toward an invisible thread in mid-air (time loop fracture).
đ„ Combat Encounter: Temporal Echo
Appears: As players investigate too deeply or stay after midnight.
Stats: Use Wraith as base, modify:
- Silencing Aura (10 ft): No verbal components.
- Echo Pulse (Recharge 5â6): INT Save DC 15 or forget one spell, name, or skill temporarily.
- Phasing: Bonus action teleport 30 ft.
Description:
A mirrored figure of a player (e.g., a warlockâs past self), distorted and whispering phrases from the PCâs past.
âYou shouldâve let me die. You didnât.â
đ§ NPC Insight: Brother Sevrenâs Theory
âThe Whisper is not a person. It is a momentâa terror, or a lossâthat refused to pass. It lives. And it remembers.â
đ§© Player Objectives (Session 2)
- Survive the nightâs temporal echo.
- Discover the wellâs seal is weakening.
- Learn that three names are needed to unbind the seal (found via drawings, journal entries, and Marethâs past).
- Choose to descend into the well or perform a partial ritual.
đłïž SESSION 3: THE CHAMBER BELOW
đ AREA 6: The Sealed Crypt
Beneath the well is a spiraling stone staircase that descends into darkness. Arcane runes fade as they pass.
The Chamber:
- Circular, 60 ft wide, with broken statues of forgotten gods of time.
- In the center: a crystal sphere pulsing faintlyâthe Stilled Heart.
Inside the crystal: a frozen image of a child crying, while a shadow figure looms.
đ§ Lore Dump (via Sevren / Insight)
- 10 years ago, Elder Mareth made a ritual bargain to remove a moment of tragedy (his grandsonâs death by illness).
- That moment could not be destroyedâonly sealed.
- It has grown into The Whisper, feeding on echoes of fear and memory.
âïž FINAL ENCOUNTER: The Stillborn God
- CR 7 Legendary Creature
- Appearance: A fusion of shadows, broken clocks, a childâs voice, and distorted faces of villagers.
- Abilities:
- Steal Voice (Legendary): One PC loses all verbal actions for 1 round.
- Memory Crush: DC 16 INT Save or lose memory of a spell, loved one, or skill (1 minute).
- Time Fracture: Teleport randomly.
- Weak to Radiant Damage and names spoken aloud (resonance weakens it).
đŻ Resolution Choices
| Option | Result |
| Destroy the Stilled Heart | Ends anomaly, but villagers wake confused. Some aged, others regressed. Mareth dies. |
| Seal it Properly (Ritual) | Requires all three names, SelĂ»neâs light, and Sevren's help. Villagers return slowly over days. The Whisper dissipates. |
| Take it With You | The Whisper bonds to a PC. Time anomalies follow themâpossible future arc. |
đ Key NPC Recap
| NPC | Role | Secrets |
| Elder Mareth | Village elder | Tried to erase grandsonâs death |
| Brother Sevren | Temporal scholar | Once a Warden of Continuum |
| Lissa | Mute child | Sees future fragments |
| Tobin | Watchful brother | Hears the Whisper |