Combat Plan
π DM RUN GUIDE β Ritual of Returning Breath π§ Core Principles (Read This First)
This encounter works if you prioritise:
Clarity over complexity β players always know what matters Pressure over damage β threat comes from failure, not death Emotion over optimisation β reward meaningful roleplay
If players are asking βwhat should I do?β β clarify If players are asking βcan I say/do something meaningful?β β encourage
β±οΈ SESSION FLOW (REAL-TIME PACING) 1. Arrival & Setup (20β40 mins) Describe the chamber Deliver Venriethβs guidance Let players discuss roles
π Do not rush this. This is where emotional investment forms.
2. Ritual Begins (60β90 mins)
You are now running a looped structure.
π ROUND STRUCTURE (Your Turn Order Cheat Sheet)
Run each round in this exact order:
1. π€ Prompt the Ritual
Give the narrative cue:
Round 1 β βName them.β Round 2 β βGive them something real.β Round 3 β βGive them something that will be.β
π Look at a player and ask directly:
βWhat do you say?β
Let them roleplay first. THEN call for a roll.
2. π² Resolve Skill Check Default DC: 14 Track: β Success β Failure
π Important:
If roleplay is strong β give advantage If weak / rushed β no penalty, just neutral 3. ποΈ Spawn / Run Echoes Spawn 1 Echo per round Max 3 active On their turns: Move toward the child Attack whoever blocks them End near the child β trigger Soul Pull
π Your priority is NOT damage. Your priority is:
βCan they reach the child?β
4. π Trigger Environmental Effect
Escalate tension each round:
Round 1 β minor (whispers, disadvantage) Round 2 β moderate (restraints) Round 3+ β severe (light falters, harder checks)
π Keep it fast. One sentence, one roll.
5. π€ Apply Aasimar Pressure (If Needed)
Use only when:
A failure happens Players hesitate Momentum drops
Speak quietly:
βYou opened the way.β
π Donβt overuse. 1β2 lines per round max.
6. π Check End Condition 3 successes β move to final check 3 failures β ritual collapses π― WHAT PLAYERS SHOULD BE DOING
If things are working well, players will naturally split into roles:
π‘οΈ Defender Keeps Echoes away from the child π€ Speaker Handles ritual checks β‘ Disruptor Interrupts Soul Pull (uses reactions) π§ Support Buffs, heals, assists checks
If theyβre not doing this, guide them subtly:
βYou can use your reaction to stop it reaching the child.β
βοΈ DIFFICULTY CONTROL (LIVE ADJUSTMENTS) If Too Hard: Reduce Echo HP mid-fight (quietly) βThe roots hold one in placeβ (skip a turn) Ignore one Soul Pull If Too Easy: Spawn 2 Echoes in a round Increase Soul Pull range to 15 ft Target the ritual speaker more aggressively π¬ YOUR TONE CONTROL
This encounter lives or dies on delivery.
Speak: Slowly Clearly With pauses Use silence:
After a player speaks a memory or promise β pause before rolling
Let it land.
β οΈ COMMON PITFALLS β Running it like normal combat
β Fix: Keep asking βwhat do you say?β
β Over-explaining mechanics
β Fix: Reveal only what matters
β Letting combat dominate
β Fix: Echoes move toward the child, not players
β Rushing the ritual prompts
β Fix: This is the encounter
π FINAL CHECK MOMENT
Slow everything down.
Ask:
βWho completes the ritual?β
Let them choose.
This should feel like responsibility, not mechanics.
π ENDING DELIVERY
Regardless of outcome:
Lower your voice Slow your pace Let silence sit between lines
π This is where players remember the session.
π§ QUICK REFERENCE (PRINT THIS)
Each Round:
Prompt roleplay Roll (DC 14) Spawn Echo Run Echo turns Environmental effect Optional whisper Check success/failure