Village of the Damned
Contents
High-Level Plot
- The party approach the village, expecting a small vibrant little place and to find board overnight before continuing on their journey.
- As the party near the village they find a mist covered place and the lanterns which would guide them into the village are extinguished.
- The party find an NPC wnadering near the entrance looking for help. (Ian? Small Children?)
- There's a ritual in the town square, sacrifices to be made of the town mayor?
- Eldritch horrors, scared villagers.
- Mid-fight, Ian's character turns on the party as the mastermind of this plan.
## IAN NOTES ##
So odds are you'll be putting a village in either Westhold, a more military centric county, or Mirrial, where the capital is. Both are human/half-elf territories, though the former was historically elven.
Setup
As you travel on your way from Fairwind. It's a clear day, and once you're out of the city the road quietens as you make your way. The travel is pleasant for the first half a day's worth of travel, and you are approaching the small village of Lithune. You expect to arrive at the village for an overnight stop to rest up before continuing your journey.
Pax has a 'moment' and an alternate personality is present "Who the fuck are you all? Where the hell am I?" "Oh bugger this, I'm out" ## NOTE - NEED TO FLESH OUT PERSONALITY WITH IAN AS WELL AS A POSSIBLE TRIGGER FOR THE SWITCH OUT
Key NPCs
Combat Ideas
Patrolling monsters, players must avoid or trigger combat.