Village of the Damned

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High-Level Plot

  • The party approach the village, expecting a small vibrant little place and to find board overnight before continuing on their journey.
  • As the party near the village they find a mist covered place and the lanterns which would guide them into the village are extinguished.
  • The party find an NPC wnadering near the entrance looking for help. (Ian? Small Children?)
  • There's a ritual in the town square, sacrifices to be made of the town mayor?
  • Eldritch horrors, scared villagers.
  • Mid-session, Ian's character turns on the party as the mastermind of this plan.
  • If Characters succeed with stopping the summoning then they fight the high priest
  • If they fail, the high priest uses plane shift/teleport with the summoned creature. Once the fight concludes the fog lifts and horrors are no longer present.


## IAN NOTES ##

So odds are you'll be putting a village in either Westhold, a more military centric county, or Mirrial, where the capital is. Both are human/half-elf territories, though the former was historically elven.

Setup

As you travel on your way from Fairwind. It's a clear day, and once you're out of the city the road quietens as you make your way. The travel is pleasant for the first half a day's worth of travel, and you are approaching the small village of Lithune. You expect to arrive at the village for an overnight stop to rest up before continuing your journey.

As you near Lithune, a mist seems to descend and as you arrive at the gates to the village you find that the lanterns aren't lit and all is quiet. A little too quiet. As you pause to take a moment you hear a noise

hook 1 - ian's character

hook 2 - 2 small children crying



Pax has a 'moment' and an alternate personality is present "Who the fuck are you all? Where the hell am I?" "Oh bugger this, I'm out" ## NOTE - NEED TO FLESH OUT PERSONALITY WITH IAN AS WELL AS A POSSIBLE TRIGGER FOR THE SWITCH OUT


Key NPCs

Combat Ideas

Patrolling monsters, players must avoid or trigger combat.