Session 10
Recap
- Visited an inn
- Visited an apothecary, acquired potions.
Player wants
Djinn
Check on Jeremiah's armour.
Ask the scholars to also investigate any record of flying cities. - DONE
Quick Jeremiah makeshift assault course in the courtyard once a day.
- The grounds by the castle can be used for this, and a small area sectioned off for this purpose - started
Is the castle in a city? Is there a temple of my god here?
- Yes
- Yes - a small temple/shrine to Cernos (Run by Six Hummingbirds)
Zanotah
So Zanotah always has a fallback of sitting alone with his book, but obviously that's not interesting and he can do it at bedtime. I'll probably suggest a drink as an excuse to try getting some roleplaying going, but if that fails through I'll probably consider trying to discover a lost skill.
Skill I'd check first is alchemy, and possibly try to make a healing potion contact to buy from/work with
The King's Plan
- Initial investigations have turned up the following:
- The 4 symbols for Land, Sky, Water and Air.
High above the city square
Globes of light float in mid-air
Higher still, against the night
Clockwork angels bathed in light