Combat Plan

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🎭 DM RUN GUIDE β€” Ritual of Returning Breath

🧭 Core Principles (Read This First)

This encounter works if you prioritise:

  • Clarity over complexity β†’ players always know what matters
  • Pressure over damage β†’ threat comes from failure, not death
  • Emotion over optimisation β†’ reward meaningful roleplay

If players are asking β€œwhat should I do?” β†’ clarify

If players are asking β€œcan I say/do something meaningful?” β†’ encourage


⏱️ SESSION FLOW (REAL-TIME PACING)

1. Arrival & Setup (20–40 mins)

  • Describe the chamber
  • Deliver Venrieth’s guidance
  • Let players discuss roles

πŸ‘‰ Do not rush this. This is where emotional investment forms.


2. Ritual Begins (60–90 mins)

You are now running a looped structure.


πŸ” ROUND STRUCTURE (Your Turn Order Cheat Sheet)

Run each round in this exact order:


1. 🎀 Prompt the Ritual

Give the narrative cue:

  • Round 1 β†’ β€œName them.”
  • Round 2 β†’ β€œGive them something real.”
  • Round 3 β†’ β€œGive them something that will be.”

πŸ‘‰ Look at a player and ask directly:

Let them roleplay first. THEN call for a roll.


2. 🎲 Resolve Skill Check

  • Default DC: 14
  • Track:
    • βœ… Success
    • ❌ Failure

πŸ‘‰ Important:

  • If roleplay is strong β†’ give advantage
  • If weak / rushed β†’ no penalty, just neutral

3. πŸ‘οΈ Spawn / Run Echoes

  • Spawn 1 Echo per round
  • Max 3 active

On their turns:

  • Move toward the child
  • Attack whoever blocks them
  • End near the child β†’ trigger Soul Pull

πŸ‘‰ Your priority is NOT damage.

Your priority is:


4. πŸŒ€ Trigger Environmental Effect

Escalate tension each round:

  • Round 1 β†’ minor (whispers, disadvantage)
  • Round 2 β†’ moderate (restraints)
  • Round 3+ β†’ severe (light falters, harder checks)

πŸ‘‰ Keep it fast. One sentence, one roll.


5. πŸ–€ Apply Aasimar Pressure (If Needed)

Use only when:

  • A failure happens
  • Players hesitate
  • Momentum drops

Speak quietly:

πŸ‘‰ Don’t overuse. 1–2 lines per round max.


6. πŸ“Š Check End Condition

  • 3 successes β†’ move to final check
  • 3 failures β†’ ritual collapses

🎯 WHAT PLAYERS SHOULD BE DOING

If things are working well, players will naturally split into roles:

πŸ›‘οΈ Defender

  • Keeps Echoes away from the child

🎀 Speaker

  • Handles ritual checks

⚑ Disruptor

  • Interrupts Soul Pull (uses reactions)

🧠 Support

  • Buffs, heals, assists checks

If they’re not doing this, guide them subtly:


βš–οΈ DIFFICULTY CONTROL (LIVE ADJUSTMENTS)

If Too Hard:

  • Reduce Echo HP mid-fight (quietly)
  • β€œThe roots hold one in place” (skip a turn)
  • Ignore one Soul Pull

If Too Easy:

  • Spawn 2 Echoes in a round
  • Increase Soul Pull range to 15 ft
  • Target the ritual speaker more aggressively

🎬 YOUR TONE CONTROL

This encounter lives or dies on delivery.

Speak:

  • Slowly
  • Clearly
  • With pauses

Use silence:

After a player speaks a memory or promise β†’ pause before rolling

Let it land.


⚠️ COMMON PITFALLS

❌ Running it like normal combat

β†’ Fix: Keep asking β€œwhat do you say?”


❌ Over-explaining mechanics

β†’ Fix: Reveal only what matters


❌ Letting combat dominate

β†’ Fix: Echoes move toward the child, not players


❌ Rushing the ritual prompts

β†’ Fix: This is the encounter


πŸŒ’ FINAL CHECK MOMENT

Slow everything down.

Ask: "who completes the ritual"

Let them choose.

This should feel like responsibility, not mechanics.


🎭 ENDING DELIVERY

Regardless of outcome:

  • Lower your voice
  • Slow your pace
  • Let silence sit between lines

πŸ‘‰ This is where players remember the session.


🧠 QUICK REFERENCE (PRINT THIS)

Each Round:

  1. Prompt roleplay
  2. Roll (DC 14)
  3. Spawn Echo
  4. Run Echo turns
  5. Environmental effect
  6. Optional whisper
  7. Check success/failure